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Manuel

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Everything posted by Manuel

  1. So, what do you recomend me? Do I use Lua for things as light effects, material effects, and more? (all the visual). How does affect the use of Lua to performance?
  2. The converters work pretty well, and many people here have Ultimate Unwrap which is a really nice program. Not just for UV Mapping but also because it converts almost to/from almost ANY format. But I don't want to buy other software, I use Blender for all 3D work (including unwrapping). I need know if the animations exported with blender, works well on Leadwerks (after to convert to GMF format). I have seen other posts and I have some questions (sorry, but I have bad experiences with other game engines and I have spent money for nothing... I don't want to happen this again). First: I want to program in C++ for Leadwerks, but, with this, Can I to use the editor and C++? for example, I create a light on the map and I want to disable it with C++ code, Can I create this code and show the action on real time with the Leadwerks editor? I don't know if I have explained correctly... As with Lua scripts, you create a new code and you can see the effect on real time from Leadwerks editor. Second: What do you recommend me? C++ or Lua script? I want to work in comfort, but also with the best performance. Can I have both? Thanks for all!
  3. Ok, it is good! Yes, I believe that was taken out in version 2.27 or 2.28 But in the closed developer area you can download earlier versions, and look at the code used to produce this effect. Wow, I love that effect, is very nice. Do you know if this shader works well and how it affects performance? I think I will buy Leadwerks engine soon. Not only for the graphics (they are very good), also for the simplicity, the performance and more, also because I love the programming!. It really caused me a good impression all the comunity. All speak highly of Leadwerks and really, everyone has been very honest with me, I love the amability of this comunity! Still, I need new answers about Leadwerks engine. I think the last questions! 1. I have had some problems with animations on other engines. Specially with "DarkBasic Professional", the animasion show very good in Blender, but when I export the 3d model, on DarkBasic Pro, the animation is deformed. Has anyone tried to export animations from Blender to Leadwerks? How to works with this? 2. I see that textures of trees, are rendered for two faces. Leadwerks can do this? or is it a dual face? Ok, that is all. Now all depend of the answer for the first question (question 1.). So I need seriousness in the response, and someone who already is experienced own.
  4. Well, code that isn't used is disabled. Non-running code will hardly slow down your program But, for example, if I have a trigger and I want to disable it, Can I make this? or for example, if I have a function that does I don't want to use, Can I disable it? If you buy the engine you can have a look at/copy ocean code from previous versions. The "standard" water is not really convincing as an ocean. Do you refer to this shader? http://vimeo.com/4329583 Thanks for all answers, you are very helpful!
  5. Ok, I have more questions. Maybe I will buy Leadwerks engine, but there are several things that do not convince me, por example, this video: 1. I have had this problem when I have tried the demo 2.3, in the the new version, this is solved? 2. Can I disable and enable on realtime the collisions of any objects, physics, lights, shadows and delete any object to more performance? 3. Can I disable and enable any script or code that is not use? 4. Can I change the type of collision for any object on real time? 5. What formats Leadwerks supported? (3d models, images, sounds, etc.) I have not found this information. 6. Leadwerks engine has decals? 7. Can I change the size of waterplane? 8. Leadwerks engine has a system to create oceans or waves?
  6. Have you tried CamStudio? it's free and have a plugin for increase quality of recording. CamStudio don't have a editor, but works very well and you can record everything! http://camstudio.es/
  7. Yeah, it's done in Lua code. It can be done, but it's not as easy as in Unity. Ok! the lua scripting is powerfull and fast on Leadwerks? Can I create all the logic of my video game on C++? maybe I should use LUA script for somethings? Thaks again for the answers!
  8. Ok, thanks for the answers. I'm going to think what is the game engine is best for me. Yes, but this is basically true for most engines. On Unity engine, this aspect is very easy. I'm very interested in implement this mode on my videogames. LE doesn't have prefabs in the sense of Unity. You would have to create your own prefab system. I have seen several videos and they have something that look a prefa. For example, they add into the scene a barrel, and it has a particle system and a dynamic light. How to create it? maybe from a code? No it's not. LE doesn't have built in GUI like Unity. There are a few, what I would call incomplete, community GUI's out there, but most people here roll their own. This is not a problem, as long as I can show some 2d images.
  9. Hello! I need more information about Leadwerks engine. These days I'm thinking what engine I will got to buy. I'm between Unity pro and Leadwerks engine. I like very much Unity, is very very simple, quick to learn, powerfull, etc. Leadwerks engine I have been able to try a very short time (the demo version), but Y think that it's fantastic. Even so, I see that Leadwerks engine fewer tools that Unity, so I think is more slow on the development games. I'm right? or I wrong? Even so, I don't rule Leadwerks engine, therefore I want know the next questions about LE engine: 1. Is it very difficult to implement post-processing? 2. Is it very difficult to implement the online mode? 3. Can I create, for example, a lamp with a dynamic light and I save it as a "prefa"? 4. How long I can it take to learn (more or less) to program on Leadwerks engine? (on C++, I know to program in it). 5. On Leadwerks engine, is easy to create a GUI? (with sliders, text box, list box, etc.). 6. In Le, Do I have to create everything from code, or there are tools to facilitate this? 7. More or less, what is the learning curve on Leadwerks engine? Ok, that is all. I have to take a serious decision, and therefore, I need your help!
  10. Ok, thanks for the answers! Leadwerks engine must be very good if all speak so highly of it!
  11. Hello again! I have read several post for know how is the network library, and I read that is poorly developed. So I have more questions! 1. The network library have any limitation? 2. Support vehicles? 3. How many players are supported? 4. Can I have my game in my personal server, like Left 4 Dead (to give an example)? I have projects that need a good network library with very well performance. Leadwerks can offer this? Another question..., about AI, Leadwerks don't have this, but have waypoints. Leadwerks have any solution for created pathfinding through waypoints? or do I have programme it by myself? I think that's all for now, thanks again!
  12. I meant that I assumed it had to pay the licenses for other tools. Cool! I had thought that I need buy the current version, and then the 2.5 version, then 2.6, etc. No problem, I'm programmer and I love C++! So, I guess that my graphic card is good for Leadwerks Engine. I have a Geforce 260GTX of 216 cores. I have license of Torque 3D and I have the Unity free, both are great! Thanks! I believe that when you finish the tests I'm doing, I will test and buy Leadwerks engine.
  13. Hi all. I have some questions about Leadwerks Engine. Currently I have several game engines (Unity, Torque3D and UDK), I'm testing these game engines for finally, staying with one of them. For now, all work very well, but I want to know how Leadwerks. I want know: Is it Leadwerks a good game engine for video games? Is it possible to create a similar video game like Left 4 dead on Leadwerks engine with a good performance? Can I create big maps with many object in the map, many lights, good materials and postprocess with good performance? I have tried Leadwerks engine demo and I liked, but I need know the answers to the previous questions. Also I want know about the buy of Leadwerks and the sell of videogames. If I buy the current version of Leadwerks, do I have to pay full price for next version? or exist some discount? About the sell videogames created in Leadwerks, do I have to show a logo or pay something more than Leadwerks engine? (apart from the 3D desing tools, etc.). Maybe I need to pay another licenses for sell my videogames? I think that is all, thanks you very much! PD: I need to know all this with utmost sincerity, please.
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