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Blog Comments posted by Mattline1
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12 hours ago, DoomSlayer said:
demo is missing
I removed it from the main repo to speed up download times. The files available under releases have the old demo in.
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Looks real nice. Information about the engine's features are a lot clearer, gives a much better idea of what it can do.
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I've been having a quick look at this, seems pretty solid. I liked the settings loading from the first version and the input system looks like a useful extension of it.
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Looks pretty fantastic. Nice to see the parallax correction as well, it adds so much to the final result.
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Looks good! The hiding of dynamic objects is a nice touch, I hadn't thought to filter by mass.
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As per Rastar's suggestion, I've updated the metalness to be stored in a 4bit grayscale image. this frees up the alpha value so transparent objects and decals should work properly.
https://1.bp.blogspot.com/-6B4XhAJ-VX8/Vs3swgt5k2I/AAAAAAAADr0/84VdRDnuhkM/s1600/4bitMetalness.png
The compression is quite lossy, but once the other maps are applied it's not really noticeable.
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@genebris I've been looking at Leadwerks project templates system, I will probably try and get that working over the next day or so, that should simplify setup. You'll be able to generate a new project with everything already setup then.
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Screen-space reflections would definitely work, I believe that's how ue4 generates some of it's reflections. I will probably look into this.
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@Rastar Thanks, I did think about using material flags for the metalness. My concern was it may result in harsh transitions on objects with both metal and dieletric areas. It's a good solution though.
Fast Voxel Raytracing with Vulkan
in Development Blog
A blog by Josh in General
Posted
Looks nice! How well does it scale to larger scenes?