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Gloomshroud

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Everything posted by Gloomshroud

  1. Yet another amazing contribution by shadmar. Thank you! This is amazing!
  2. In the Scene panel, I am unable to select multiple items with the CTL or SHIFT keys. CTL + A does work, but I cannot modify the selection afterwards.
  3. I am using the latest beta build, but this issue occurs on the stable release as well. I am completely unable to drag and drop assets of any kind into my projects. This is only a minor issue, as I can still open the folders and/or use the "Import" option to successfully bring in assets. It is only a convenience issue and thus not a high priority if it's something more than an easily-resolved bug. While I'm here, I am also unable to delete assets from anywhere but the scene explorer. I have to right click and choose "Delete." I am no longer able to simple press my "Delete" key, nor is there a right-click context menu option within the viewport windows to permit deletion. This might be intentional, not sure. A temporary workaround is to use the cut shortcut (CTL+X) to pseudo-delete. This works well enough for now. See attached screenshot for image of current right click context menu.
  4. Has anyone managed to resolve the drag and drop issue present in Windows 10? The issue I'm referring to is the complete inability to drag and drop any asset from either Explorer or the desktop into Leadwerks. There is a discussion concerning this on the Leadwerks Steam discussion group. The only workaround I've discovered is completely disabling UAC via the registry. However, in Windows 10, all universal apps have a dependency on UAC and thus will not function with it disabled. This is, to say the least, no minor frustration. However, I have an investment and can't really switch to Linux (though I want to so bad I could spit). While this does technically resolve the problem....I was hoping someone more inventive than I has discovered a cleaner solution that doesn't require a complete paradigm shift. Thanks in advance!
  5. Glad you got it working!
  6. Off-topic, but I love your models! Especially the snejkka longship! Very nice! Custom?
  7. Well the problem I'm running into is that I'm running my splash from the main App.lua script. I suppose I could plunk down a pivot, attach my SplashScreen.lua to it, and import it, but I was trying to get a more permanent solution. The point being, of course, that I am not sure how I would apply a post-process to App:Update(). :/ Agreed! However, that's a bit beyond where I'm at now. Before I start thinking outside the box...I need to learn what a box is first.
  8. I agree. Going with this instead. I'm not a designer, by any means, but I see the worth in this from a development standpoint. It's artful AND easier than my original notion. Thank you for the advice! Now I'm off to learn about post-process effects and shaders and whatnot. I know nothing of them.
  9. Thank you for the script, liam. I would like to point out that by adding the two further parameters (width, height) to the DrawImage() function you can resize it (as per documentation). It works just fine out of the box. However, I am having an interesting issues in which my two splash screens (LE logo and my own logo) are repeating infinitely, despite the flag being set to 0. Any reason that might happen, or is it just the result of having no other code to follow? More specifically, it will load self.splash1, then wait (Time:Delay(5000)), then it draws self.splash2, and then waits another 5 seconds. After that, it loops back to splash1, despite my flag. I'll keep working on this to find a way, but if you have any input it'd be most welcome! EDIT: Apologies if I am considered to be also "necro'ing" this thread, but it is simply too useful to leave dormant. EDIT #2: I tossed in return false and that made it stop. Hehe. A rather heavy-handed work around however. Also, do you think there is a way to "fade" the screens from one to the other?
  10. Thank you, drarem! I was literally coming to the forums to ask this very question. The fact that we are allowed to NOT include the Leadwerks logo makes me want to include it. Represent! Is there anything legally ambiguous about this, by the way? EDIT: I was also able to access the press kit with no issues.
  11. Bumping this to see if anyone has any further thoughts/comments/suggestions!
  12. This entire post and subsequent thread might as well have been in Koine Greek...but this is EXACTLY why I'm getting involved with Leadwerks. I want to peek under the hood and see what's going on in an engine. Especially when it's being tinkered with and pushed to the limit. I am not a stupid person, but this whole thing made my eyes cross.
  13. Great! That link is perfect! Thank you! And yea, features seem to keep rolling out like mad. It's definetely on the move in this dev shop. Haha. I may have to do a mix and match as there may be a bit of text (haven't actually written it yet). Thank you all for the guidance! This gives me a direction in which to move!
  14. Thank you for your reply! For this particular cutscene, it doesn't actually have to be that fancy. I was thinking more of a scrolling block of text with a slightly animated background (burning town) giving some backstory. There would be no need for "actors" per se (hence why I felt the programmatic approach to be less than ideal for my needs). Yea, I saw that both single and multitrack are supported, but I'm not the best animator. Do you have any suggestions as to which toolset is best integrated with LE? And I agree. I found LUA easy to read right from the get-go. I was able to simply peruse the code and I had a basic understanding of what was happening. For the odd thing that I didn't, the reference has proven exceedingly helpful (tables are unique and uknown to me, but it's a good feature). Again, thank you for your reply and suggestions!
  15. Well met, everyone! I am a new Leadwerker, only having purchased the engine about three days ago. I went running with guns up, opting directly for the Standard Edition on Steam. I am currently a 30 year old college student who is studying in the last semester of computer science. I am currently enrolled in a Unity course. My grades are fine, but I played with Leadwerks for about an hour and was already able to do more and have better productivity with absolutely no instruction than I am half a semester into Unity. Please note, I do not even know either LUA or C++. C# is as close as I get. So yes, I was immediately converted into a Leadwerker based on sheer usability alone. Now that introductions are out of the way, onto the meat and potatoes: I have made those Google goblins earn their keep the past day and half burning up their engine with queries regarding cutscenes, animation methods and techniques, main menu design, UI development, etc. I have ran across some useful information but I am here because I am seeking further clarification (read: I am not trolling). UI/UX/Main Menu: I ran into Aggror's FlowGUI after watching a few of his excellent tutorials on YouTube and nabbed that as fast as I could. It is awesome, easy to set up, and easy to use. So that settled an issue I was having altogether. However, I am also eager to flex my artistic muscles and was wondering if there were a way (hack, file, script, or anything) which would allow me to make a really "artsy" UI system and/or main menu (I am seeing animated smoke, menus popping in and out, and the like). This has been treated, but I am using LE3.4 and most of what I ran into was LE2.x. Keep in mind that Aggror's awesome tool provides a really solid backbone to my efforts. Cutscenes:After furiously Googling for the better part of a couple hours, I ran across suggestions such as LETheora(which is apparently deprecated now). That solution is fine (especially since I really love using opensource tools) but, as stated, seems to be non-functional. I am not well-versed enough in either LUA or C++ to give it CPR, I have additionally encountered posts from this thread and this one which solves the problem programmatically and via toolkit (respectively) in a roundabout fashion. However, they too are old and out of date.I have run into Rick's posts all over these forums, so if you see this Rick, any further advice/suggestion would be MOST welcome! So I wonder if anyone either a.) currently implements cutscenes or b.) has a way to implement cutscenes or c.) would be willing to work with me to find a way to GET cutscenes. Animation: This topic is related to the above. I was going to get the new FaceRig app (a toy, I know) and it caused me to wonder if importing animations into LE was doable in reasonable fashion and if so how it is done most commonly in LE3.4. Apologies for the lengthy post, but I feel that this will provide the most information needful to get the answers I can't seem to discover on my own. Thank you all for your time. Happy Leadwerking!
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