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Von04

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Everything posted by Von04

  1. I found it in 2.18. Thanks guys.
  2. Does anyone know were I can download the GMFDump.Exe file, can't seem to find it?
  3. The new update is now ready for download. If this doesn't work, I'll have to send my source code to somebody who knows more about publishing a c# project then me. I just starting using c# to make this project because I couldn't get a custom buffer to work in c++. Hopefully this finally solves the problem. Hey klepto, If this doesn't work, I'll just send you my project.
  4. I found out that C# Express edition wouldn't let my compile to x86 format. I just downloaded Visual Studio Pro edition and recompiled to x86 which should finally solve the problem. Going to upload the new files right now.
  5. The new update is now available for download from the WerkSpace downloads->Tools and Utilities section. I fixed a few bugs and put the terrain and skybox back in, but you have to set the paths for these in the Tools->Paths option in the program. You can load any .Sbx file for the terrain, but the lights won't work as of now. I recompiled it with x86, so hopefully it will run on 64 bit machines. If this still doesn't work, I would suggest you download the Tao OpenGL Framework and install it on your computer. http://sourceforge.net/projects/taoframework I had my buddy download this on his 64 bit machine and it ran just fine, but he has Tao OpenGl installed on his computer.
  6. Just maximize the window and the camera should be centered. I have the window start off that small so it will be compatible with all screen resolutions once maximized.
  7. I'm going to fix a few known bugs and then recompile with x86 like Klepto suggested. Hopefully this will fix the problem. Another possible problem may be that you need to download the Tao OpenGl framework and install it on your computer. Tao OpenGl is also a free download found at: http://sourceforge.net/projects/taoframework I should have the recompiled update ready in a few hours.
  8. You can now download the required files from the WerkSpace Downloads->Tools and Utilities section.
  9. Von04

    Emitter Editor

    File Name: Emitter Editor File Submitter: Von04 File Submitted: 13 Jan 2010 File Updated: 15 Jan 2010 File Category: Tools and Utilities This is a Realtime emitter editor program that saves multiple emitters to one file, auto-generating a .Lua for you. Click here to download this file
  10. I'm going to upload the files to the Download section on Leadwerks forum. Rapid share won't let anyone download my files right now. All I had to do was delete my map to make room, so the program won't have a background for right now.
  11. After doing some research on the internet, I think the problem is a result of you having a 64 bit system and trying to read 32 bit .dlls. I'll have to investigate this some more. If anyone else is having problems or has got the program to work, it would be great to here from you.
  12. Maybe next time you run it and get an Unhandled Exception you could click on Details and tell me what the exception was. It might help narrow it down for me. Also, make sure you've unzipped the folder. The program will not run without exceptions straight from the .zip file.
  13. Did you download the new update? Because I forgot some .dlls in the first download
  14. I would suggest the first thing everyone do after running this program is go into the Tools->Paths option and set all the paths accordingly. This will eliminate Path Not Found errors. Also, I would like to know if anyone has had the program running yet, so I know if I've included all the right files. Von04
  15. The download link at the top of the page is working now, just took me a little while to upload the new files.
  16. I forgot to add some .dlls to the .zip file. Please check the link in the Showcase forum for the new download thread. Sorry for any inconvenience.
  17. Wow, I'm sorry if you guys haven't been able to run my program. I forgot to add some .dlls to the .zip file. I will upload the new files right now. You will have to Re-Download the new stuff. Sorry for the inconvenience, but I'm sure you'll find it worth your while. Von04
  18. Check out my post in the Showcase forum. You need to have Microsoft.net 3.5 Framework and openal installed on your computer for this program to run.
  19. At the moment Heathaze and soft particles don't work. I'm having trouble getting multiple buffers to work with my custom buffer in C#. If there is enough interest in this program, I will implement these features along with better camera control and a light editor for creating light effects for your emitter like flicker effect or light flashes.
  20. Well here it is, my Realtime emitter editor program. There's still a lot of work to be done on this program, so any feedback on bugs or feature requests would be appreciated. Download Link: The new download is available in the Downloads section on Leadwerks forum. Current Version 1.0.2 Create up to five emitters: Sound editor for adding sound to your emitters: Auto-generates a Lua file: Edit emitter values and color in Real-time: Name each emitter: Upcoming Version 1.1.0 Light Editor for adding lighting effects such as flicker or flash: Unlimited number of emitters: Better camera control: Map loader for loading any .Sbx file for emitter placement reference: Implement HeatHaze: Implement Soft Particles: This program allows you to create up to 5 emitters at once, changing all of their values in Real-time. You can then choose the Export to Lua option which saves all the emitters into one file, also auto-generating a .Lua file for you. All you have to do is export the file anywhere into your SDK folder, and when you open up the Editor the newly exported Emitter-Editor file will be available in the models tree. Simply drop and drag your new emitter file into the Editor and your done. This program also has a sound editor for adding sound effects to your emitters. Note: Emitter Editor will automatically save your: .Gmf, .Lua, sound file, and .mat files to the Directory you specify, but will not save any textures needed by your .mat files. You must transfer these manually. I didn't feel like writing out the code to read your .mat files to see what textures they were using. Note: YOU MUST!!!! have microsoft.net 3.5 framework installed on your computer for this program to run. This is a free download found at: http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en Hope you all enjoy this, Regards Von04
  21. Thanks guys, I'll try and get it on here quick.
  22. I've create a Realtime emitter editor program and want to share it with the community, but the file size is almost 10 Mb. Can anyone tell me how to offer this download to everyone. Thanks in advance, Von04
  23. Can you give an example on how to cast to BP?
  24. I see that the base.Lua script has GetGlobalObject("Framewerk"), but when I try to SetGlobalObject("Framewerk", fw) in my C++ program it gives me a Cannot convert from Leadwerks:Framewerk to BP Object error. Anyone know how to send my framewerk variable to the Lua script.
  25. Sorry guys, and you're right. I just a little impatient because I wrote a great little Realtime emitter editor program that I want to share with the Leadwerks community. Upon completion it will allow users to export multiple emitters straight into the new Editor with a Lua script already written out for them, but I'm having a little trouble implementing Lua, because I not used to that Language yet. Anyway, hope to become a member and share my program soon. Good Luck everyone, very interested to see a hit game using Leadwerks. Von04
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