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zippymccrackin

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Everything posted by zippymccrackin

  1. Nah not good framerates, but it runs lol it's only integrated graphics
  2. When you publish, by default it loads start.map. You'll either have to rename your map to start.map or change App.lua to load your map instead.
  3. It works on my Surface Pro 1 so I'd assume so.
  4. When it's censored it makes it seem even worse
  5. I fixed this by looking at the errors in console, it said it couldn't find the files in models/The Zone/props/crates or whatever, so I just copy/pasted all the files into that directory, bing bang boom everything working now
  6. Josh said during the last meeting he has no plans to include ragdoll
  7. I would like to know what the best method of keeping some settings when changing maps on LUA such as weapons grabbed and health, since World:Clear() seems to remove any script on an entity. I know I could do globals in App.lua but that seems like such horrible practice.
  8. Yeah seems like it, I tested the map presented and I'm having the same issue. The workaround posted does indeed workaround it. Gfx card is AMD Radeon HD 8470. It's OEM and have been debating on replacing it anyways. With all the reported AMD issues I think I may do so.
  9. Thanks MrShawkly, turns out I was just an idiot haha the origin point was waaaaaaaaaaaaay far away from the actual model, fixed it in Blender and got the model. Thanks for your help!
  10. When I apply this shader to a material and apply the transparent material to a block, it doesn't show any models, but it does still show the shadows of the models. In the engine, it shows transparent fine. Screenshot: Left is in-game, right is in the engine. Using the flashlight does have a neat little ghostly effect though haha
  11. I'm not sure if I'm just dumb or what, but I got a free model from TurboSquid and another from some random website, dropped it in my project folder, it converted it to an mdl and it shows up in my assets. I can double-click on it and see it. But when I drag it out to my scene it just has the move arrows over what looks like...nothing. Tried to scale it huge in case it was just super small, nope, applied textures before bringing it out, didn't help.
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