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xtom

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Everything posted by xtom

  1. I got excited when I saw there was a terrain road feature but then realized it was in an older version. Any idea when this feature might be added back into version 3?
  2. Maybe have a dynamic assets folder that is always exported no matter what and all other asset folders are scanned and only needed files from them are included. This way most projects can quickly and easily export to small optimized packages and advanced users have the option to always force include particular files. Or maybe a folder level checkbox instead of individual files to include/omit.
  3. Here is a video that shows the strange behaviour I'm getting... (notice how placing the a new copy of the prefab from the asset library seems to fix the corrupt copies)
  4. Ok this is really strange: So I placed in the new version of the prefab into the scene and save the map I go back to my other map and edit the prefab (just add a box on the roof) and save map, save/overwirte prefab I go back to my first map (the new updated prefab is shown in editor but is corrupt when run game) So then I place another of the same prefab again from the asset folder into the scene and run the game and now both the prefabs look ok! I think there is some strangeness going on.
  5. What about storing the prefab file name in the map as a reference and then load in the freshest version of the prefab file whenever you load the map or compile the game?
  6. Ok so I guess this means it's not a good idea to modify prefabs when you are in the middle of a project. That's a pity because I thought it would be useful if you had for example a town with 10 or so of the same buildings on a map and you could modify one and they would all update to newest version automatically.
  7. Just a follow up that this problem seems to happen when you re-organise objects in the scene tree and then save the prefab. I've also noticed that sometimes textures on placed prefabs can become stretched after you save a new version. The only way I can see to get by this problem is to delete any placed instances of the prefab and then place new ones in the scene which is a major pain to say the least.
  8. Make sure you have steam cloud enabled in your steam settings. I had a similar problem and once I enabled this I had access to everything I subscribed to.
  9. I've attached a screenshot and some steps below which might help to reproduce.. I have created and saved a prefab object for my building I dragged in the prefab from the asset list and placed it in the scene I rotated it a bit At this stage if I run the game it's ok except for the step at the doorway flickers for some reason. Not on the original, just the second. Then I edit the original instance of the building and organise some stuff in the scene tree and save the prefab again to update it. Then when I run the game the second building is all corrupted looking as in the screenshot.
  10. I would also like to see it only export the needed assets. Right now I have a tiny simple map with a simple box house and it's exporting at 200+ MB zip file because I brought in a lot of texture packs. I can only imagine the problem would get worse as a project gets bigger.
  11. +1 and maybe an option to also hide/lock from right click context menu when editing in viewports
  12. It would be good if it was possible to select individual objects in a prefab in the viewports. For example hold Alt+Click to select a single object within the prefab.
  13. Ah brilliant, thanks! For newbies like me this should be mentioned on docs page under Selecting Brushes - http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/brushes-r672
  14. I opted into the latest beta build to see if this would fix my problem but it hasn't. Basically I can't access any workshop items that I have subscribed to. I can browse the workshop in Leadwerks but my subscribed list is empty even though I have subscribed to some items. I have also tried the quick render and publish which I assume puts a screenshot on steam? But I get an error failed to publish so I think there must be some problem with my version connecting to my steam account? Even though I launch it from within steam? Edit: doh, nevermind I had steam cloud option unchecked in my steam settings - looks like it's working now http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/how-to-use-the-workshop-r111
  15. It seems the only way to select multiple objects is to ctrl+click. It would be good if you could drag a bounding box to select multiple objects quickly.
  16. An option to hide the terrain in the editor views would be useful. And also if the undo feature worked with terrain operations. For example I have the habit of pressing Ctrl+Z to undo recent terrain sculpting only to realize it moved an object instead.
  17. If you have a prefab... (I had a simple room made of boxes) 1) Select the prefabs parent object using the scene tree 2) Move the selected objects position 3) Click undo Instead of just the selected object moving back to it's position the whole prefab moves position.
  18. I dropped a barrel model into the scene and applied monster AI script to. It works and the barrel goes after me but the origin/orientation of the barrel is probably not like a character so it sinks into the ground sidewards. I tried to create a pivot and apply the ai script to that instead hoping I could use that as a new origin point and I made the barrel a child of the pivot but it doesn't seem to work. Is this something that can be done? I'm just testing stuff out at the moment using the basic brushes and assets.
  19. I have downloaded the roads texture pack from the downloads section on the site and noticed when I add for example road_base1.tex to a layer the image thumbnail nor name are displayed in the editor which makes it hard to tell what layer they are on. The actual texture does seem to paint on fine but I noticed if I change the scale it's ignored. For example I tried to adjust the scale to make the white line in the road bigger and smaller and although the change is reflected in the editor when I run the game it seems to just use the same default scale. Ok I just tried saving and restarting the editor and now the thumbnail and name are showing on layer fields. Scale doesn't seem to be working when changed during a session but if I change the scale then save and reload the editor and map the new scale is used when I run the game. Strange, probably a bug? Edit: so the terrain painting issues I mentioned above aren't happening now, maybe another restart or something sorted it out. But now I have a player object in the scene that I can move around in the editor but it doesn't seem to be working when run game and I couldn't delete it by pressing delete key or by context menu in the scene tree. Save map, restart/reload and it's gone now.
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