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Jorkayus

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Everything posted by Jorkayus

  1. I have sent this message to, but anyone can help me, I will be very thanksfull!! I would like to create a map like minecraft, but with good grafics, I am wondering if could use things of your terrain generator calling functions. (like the painting or the rendering distance aproximation or any other amaizing thing) I have the standard edition. Also I want to create rivers, seas, etc.. generating waves, movement and splash effects. (So the planar water is not enought). My idea is to generate chunks, saved in a table with null(means air) or the id of the material (like water, stone, sand,..). The points of the surface will be conected between them (so they are not object points, are just a point that need the others that surround them to conect with them and generate a surface). My questions are: What can do leadwerks to don't make me program all from 0? I mean for example if i have to be carefull with the things that are rendered behind or they dont render for example. For optimization, the tipical, near more poligons far away less or anything. (or it goes implemented?). Some tips if I have to program to help me, especially about how functions work, I dont understand, how to create and call functions in leadwerks, I know maybe is not a very clear question, I dont have much clear how to ask because my head is full of doubts. I don't need a fast answer, take your time, Thanks!!
  2. I think the reason is that lua is more game focused and more easy to use. But i would like to know because i don't know how to use c++, how to combine them, advantatges of c++, I am little bit lost..
  3. When I try to run my game in debug or run mode this is what happens: I get an error instaling the intel drivers you posted there so I used de intel utility: http://www.intel.com/p/en_US/support/detect?iid=dc_iduu But the problem persists, so I am not able to run my game My target is nvidia GT555M CUDA 2GB The computer is an asus model is N55S w7, i7, and have 8gb RAM, 2x4GB DDR2 I also tryed to actualize the target manually and with NVIDIA geforce experience with the latest one.
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