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Thareh

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Everything posted by Thareh

  1. Yes there is I've tried setting the 'MainCamera' and 'ForegroundCamera' to the same position etc, still doesn't work if that's where you're trying to point me ^^ SetEntityMatrix(fgcam,GetEntityMatrix(cam)); copies the 'MainCamera's position etc anyway, so just do as I said up there and replace the line: PositionEntity(cam,Vec3(0,0,-1.5)); with PositionEntity(cam,Vec3(0,0,-2.5)); In the last of the program examples in your 'Transparency and Refraction' tutorial.
  2. Okey, And what happens if you change the line: PositionEntity(cam,Vec3(0,0,-1.5)); with PositionEntity(cam,Vec3(0,0,-2.5)); Still working fine?
  3. Can you please check again Josh? I really can't get refraction to work without objects in front of the refraction getting refracted aswell. I've experimented with it a bit, and I actually got the tutorial working now but only if I DON'T clear the depth information (?) and it'll only work with objects under VERY limited conditions. And by VERY limited I mean, if you move the cube or the camera back 1 unit you'll get the refraction artifact around the cube again. Thanks
  4. I really don't have a clue on what could be wrong, I've tried 'everything'. Anyone have a clue?
  5. SealMonkey? FireFox? It's one big crazy zoo.
  6. It happens very often for me, I can be gone for 5 minutes and then I have to log in again.
  7. Hi! It seems like I don't stay logged in for long nowadays, is this intended or? It's pretty annoying to have to log in each time you're gonna check the forums
  8. Thareh

    Networking

    Oh, and also. Connecting from inside your network to your outside address doesn't seem like a good idea if you're doing just that ^^
  9. That's what I thought I'll continue with my experiments and see if I can solve it myself ^^
  10. Thareh

    Networking

    If you have a dynamic ip you need to configure your router to tell the DNS service when your IP changes. That's all I can think of atm ^^
  11. Hi I just followed the Transparency and Refraction tutorial and got it working - except for the depth information which causes objects in front of the refraction to get refracted aswell. Is the tutorial a bit broken or have I messed up somewhere? Oh, and I am clearing the GBuffer after I've copied the LightBuffer and GBuffer to the Backbuffer. Thanks!
  12. Okey, Thanks Lumooja I posted a feature request instead for the DLL Path issue. But how about the 2D now, Is it any better than before or is it still inaccurate? (And I don't want to use GameLib, I prefer to write my own such functions ^^)
  13. Hi, I'd like the feature to define where your DLLs are at. ^^ I want my EXE directory to be very clean, with only a setup executable and the game executable. Just a simple variable you declare, or command would be great ^^
  14. Neither of those solutions are good for me :/ Is GameLib made using Leadwerks commands or?
  15. Okey, so GameLib is using Leadwerks commands? And how would I go ahead and add a directory to the system path? I'd like a much simpler way of defining where you have your DLLs. (In like 2.2 or something you could have the DLLs in your AbstractPath)
  16. What can I say, I'm a perfectionist. ^^ Okey, What's GameLib?
  17. Hi, I'm considering an upgrade to 2.3, but before I upgrade I want to know if a few issues have been solved. Can you define where your DLLs are? (I don't want the DLLs in the same directory as my EXE.) Are the 2D bugs solved? (DrawLine, DrawRect etc wasn't accurate and causing me alot of problems.) That's all I want to know
  18. The chat is full! I think this feature is really useful though, you can get quick help on small issues etc
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