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marchingcubes

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Blog Comments posted by marchingcubes

  1. I still get a crash when Leadwerks starts with a map that has water in it - I am currently working around this by turning off 'load last map' in Leadwerks.cfg and loading it from the recent files list.

     

    I can replicate this by starting with an entirely blank scene, check 'water' on in the Root node, save as a map, quit leadwerks and restart - immediate segfault.

     

    Starting leadwerks with a blank scene, and then loading the level works fine.

     

     

    This is Ubuntu 14.04, w/Nvidia. strace/gdb don't show anything I can see that might pinpoint the issue, unfortunately

  2. Crashes for me.. the latest beta downloaded, and I updated my project and received a message about 144 files being updated.. I turned on water, in the scene tab, and immediate segmentation fault.

     

    I restarted, tried setting a level > 0.0 to see if somehow that was an issue, and could see the water in the editor viewport, but when i run the game, no water is displayed.

     

    When i saved the scene with water on, and restarted Leadwerks, immediate segfault.

     

    So yeah, not working so well for me either at the moment....

     

    More Info:

     

    When I run my standalone application binary in the Project Folder, I do see water and everything seems to work OK (which is cool), however my scene now immediately crashes the Leadwerks editor on load, and launching the game from the editor did not show the water (before the crash-on-load made it impossible to get that far)

     

     

     

    and More Info:

     

    When i started with a blank scene (by commenting out the current project line in Leadwerks.cfg), and created a new scene with just the water, a box and a camera, everything worked. When i subsequently loaded my main map (which crashed before) it worked.

     

    When i quit Leadwerks and restarted, it crashed. So something is not being initialised correctly when a map that contains water is loaded, but it is correctly initialised when an empty map is loaded and water is added.

     

    Running the executable directly works fine.

     

    Also, water screenshot in the Showcase section - it is looking pretty damn good ! Nice work Josh.

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