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MarkusR

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Everything posted by MarkusR

  1. there is a issue, the object look wrong and the texture is missing. i try much as in can, its impossible to get a good result. the problem belongs wrong face normals. i had disable rounding. please tell me with side the problem concerns. MAC Software http://www.cheetah3d.com/
  2. u do not need it. its not the object itself, its because the name exist same in treeview. here the steps: create a box. rename it to box in general. save box as prefab box. put box from prefab in editor. u see in tree 2x box. resize the prefab box, after messages i get exception. can u reproduce it? btw, the editor choose a random texture, i did not selected any material. maybe it used the last one? i saw also if u drag and drop material on wrong object the undo did not work.
  3. but it kicked me out of the editor, thats something to look at why i happens and fix. the other thread with y size 0 make still problem for all users, should be fixed too because u start the game, it crashed and the user don't know why it happens. = needle in a haystack
  4. i had made a flat mesh in 3d editor,imported it in editor,select shape box, clicked fit shape, the properties was ~ 400,0,400. i not care about the 0, its correct for me but not for physics. scale was 1,1,1 btw, sometimes "fit shape" do nothing if object is selected or edit mode?. then i save and load the map as workaround.
  5. the crash was because same name "Wand" 2x the left was normal object, the right was prefab. because the double message i rename it by intuition. the crash disappeard.
  6. i made a wall, saved it as prefab, inserted it as prefab, want resize it, then comes message box 2x, agree not a prefab anymore. editor crash and show exeption...end.
  7. as the title said, i made a simple box, change the texture and i want using it as a "pic up" object. i input the weight, run the game in debug mode and the game crash, version 3.3 .. arrg where is my attachment screenshot
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