Jazz
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Posts posted by Jazz
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It's the door shadows. Lights + textured glass = slow down. Set them to none.
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Try turning shadows on your doors to dynamic or off. Static slows them down the most.
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That doesn't work right either. After studying the code it looks like Josh swapped something around in SetGear(), or something.
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That wouldn't work. You go slower in reverse so you would end up going slower forward and faster backwards after changing them around.
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My lua project was fine and I left it for a few weeks. Now when I load it up the vehicle's forward/reverse controls are reversed. Couldn't figure it out so I created a new project with just flat terrain and shadmar's prefab car. Reversed controls..
Anyone else experiencing this or did I mess something up?
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I found this lib yesterday and it worked out-of-the-box for ogg in LUA. It does not use luajit and uses the zlib license. So far I just tested background music. A 20 meg .wav converted to a 1.9meg ogg. Extremely easy to use
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Truck and Tires are rigid body/prop. Certain settings will crash it.
Still trying to figure it out. Last vehicle I made the same way but forward/reverse work opposite of what they should.
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Finally got it to work for me. Script never could find all the tires so I modified it very slightly. Changed code is in the section below. Sorry about the formatting, I just can't get it to display properly.
--Build the vehicle self.vehicle = Vehicle:Create(self.entity) for n=1,8, 2 do child[0] = self.entity:FindChild("tire"..tostring(n)) child[1] = self.entity:FindChild("tire"..tostring(n+1)) if child[0]~=nil and child[1]~=nil then for i=0,1 do box = self:CalculateTireSize(child[i]) if box~=nil then tireradius = math.max(box.size.y,box.size.z)*0.5 tirewidth = box.size.x tirepos = box.center + child[i]:GetPosition(false) self.vehicle:AddTire(tirepos.x,tirepos.y,tirepos.z,self.tiremass,tireradius,tirewidth,n<2) table.insert(self.tires,child[i]) end end if n>0 then self.vehicle:AddAxle(self.vehicle:CountTires()-2,self.vehicle:CountTires()-1) end end end
I used the pickup truck body prefab and added the tires manually, setting the truck's tire children like the attached image...Hope this helps someoneEdit: forgot to mention the tires must be named tire1, tire2, etc.
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Ah I see. Thanks. I'm slowly learning...
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I found when trying to create a material it grabs the filename incorrectly. For example if the filename is beech_branch_dif.tex it will read it as beech_branch.tex. It doesn't grab the last string after the underscore so beech_branch_leafless_dif.tex would come out as beech_branch_leafless.mat.
Beta version
Performance just dropped
in General Discussion
Posted
Yes I was wrong and didn't realize it was just a CSG. Haven't used glass yet. It should work fine.