Jazz
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Posts posted by Jazz
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I'm not sure why you need the self.player_Inside_Room variable without seeing the script but I'd probably do something like:
function Script:Collision(entity, position, normal, speed)
if entity:GetKeyValue("type") == "player" then
self.player_Inside_Room = true
else
self.player_Inside_Room = false
end
if self.player_Inside_Room == true then
if window:KeyHit(Key.H) then
System:Print("Yay!")
end
end
end
The variable seems redundant so I'd probably do:
function Script:Collision(entity, position, normal, speed)
if entity:GetKeyValue("type") == "player" then
if window:KeyHit(Key.H) then
System:Print("Yay!")
end
end
end
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Secrets by Tiësto
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It might be the same problem and fix as here:
http://www.leadwerks.com/werkspace/topic/14757-poly-mesh-collider-not-saved-properly/
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Change the collision type for the block so only the character collides.
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You could put a tall rectangle or cylinder around it with the invisible material and make it a prefab.
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In FPSPlayer.lua collision function change or remove the following:
if speed>20 then self:Hurt(100) end
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Very cool game!
Thanks!
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ok i managed to make the jump and i finished the game (after a few more deaths lol) and i really enjoyed it, the second level was great i hope to see more in the future.
Glad you made it! More levels and things will be added.
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Wow, this game has great production value - everything looks, sounds and plays great! The character designs and animations were pretty solid and I also liked the visuals when blowing up the chests. The first jump is a doozy. I died a bunch of times before I got a hang of the glide mechanic. Perhaps introduce the player to the glide mechanic with non-lethal jumps initially?
A great little game overall!
Thank you. That is a good idea as some people are having trouble with getting distance with gliding (and dying a lot). I could move level 1 to 2 and make level 1 a tutorial. Games can't improve without feedback.
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Another great game.
Love the Dragon with his glide mechanic. Like the skybox with mountains. I just wanted to fly the dragon off into them.
Like the respawn of the dragon when you miss the platforms, clever.
Good work.
Thanks! I had planned on making level(s) where all you do is fly around shooting things. Level design is something I need practice with though.
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yeah i tried all combinations of jumping and never made it but i was playing at like 2 am so maybe i was just being derpy so i will try again tonight.
I'm wondering if it's an issue with certain pc's. I've tested it from 2Ghz to 4.3Ghz with AMD and at 3.5Ghz with nVidia with vsync on and off. I had no problems but it is possible there's something else going on there. Hmm, they're both running Windows 7 and I have no Windows 10 to test it on. I'll look into it.
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You get more distance when you hit glide going up with the jump before you reach max height.
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I wonder how many people made it to level 2. Also, each level has 2 extra life lamps.
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The old files were moved to Google drive. Try here:
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Went to release version and back to beta. It works in beta now. I know I had the latest update before as the lw exe was last modified 15/8 at the time. Anyway, solved.
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Crashes with a black screen for me. The log shows no errors.
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Double-click the tex file and choose Properties>compression>uncompressed.
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Still does not build a navmesh for CSG, only terrain. Same as related post.
http://www.leadwerks.com/werkspace/topic/14945-beta-branch-nav-mesh-doesnt-build/#entry101227
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It's 0 to 1.
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I am getting this error:
I believe he used the beta to make the map.
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Another temporary option is to use up/down arrow keys for the user to cycle through them.
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I always use the last mode in the list without issues, but usually add a menu to change resolutions for those with slower cards/PCs/preferences.
edit: I haven't tested on Linux yet.
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In the crawler's appearance tab change the view range to near, medium or far.
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Menu item Create>Compound>Torus. There's also arch and tube. I'm using the beta though so I don't know if it's in the release version.
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Ammo Boxes for LW FPS pack
in Showcase
Posted
Don't know much about guns but made this pack today for the workshop.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=796729032