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Jazz

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Posts posted by Jazz

  1. I'm not sure why you need the self.player_Inside_Room variable without seeing the script but I'd probably do something like:

     

    function Script:Collision(entity, position, normal, speed)

    if entity:GetKeyValue("type") == "player" then

    self.player_Inside_Room = true

    else

    self.player_Inside_Room = false

    end

    if self.player_Inside_Room == true then

    if window:KeyHit(Key.H) then

    System:Print("Yay!")

    end

    end

    end

     

    The variable seems redundant so I'd probably do:

     

    function Script:Collision(entity, position, normal, speed)

    if entity:GetKeyValue("type") == "player" then

    if window:KeyHit(Key.H) then

    System:Print("Yay!")

    end

    end

    end

  2. Wow, this game has great production value - everything looks, sounds and plays great! The character designs and animations were pretty solid and I also liked the visuals when blowing up the chests. The first jump is a doozy. I died a bunch of times before I got a hang of the glide mechanic. Perhaps introduce the player to the glide mechanic with non-lethal jumps initially?

     

    A great little game overall!

     

    Thank you. That is a good idea as some people are having trouble with getting distance with gliding (and dying a lot). I could move level 1 to 2 and make level 1 a tutorial. Games can't improve without feedback. wink.png

  3. Another great game.

    Love the Dragon with his glide mechanic. Like the skybox with mountains. I just wanted to fly the dragon off into them.

    Like the respawn of the dragon when you miss the platforms, clever.

    Good work.

     

    Thanks! I had planned on making level(s) where all you do is fly around shooting things. Level design is something I need practice with though. smile.png

    • Upvote 1
  4. yeah i tried all combinations of jumping and never made it but i was playing at like 2 am so maybe i was just being derpy so i will try again tonight.

     

    I'm wondering if it's an issue with certain pc's. I've tested it from 2Ghz to 4.3Ghz with AMD and at 3.5Ghz with nVidia with vsync on and off. I had no problems but it is possible there's something else going on there. Hmm, they're both running Windows 7 and I have no Windows 10 to test it on. I'll look into it.

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