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Ywa

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Everything posted by Ywa

  1. Bump. I kinda need this. Edit: I emailed Josh about it.
  2. Really. Stop with your idea and try to make something else. MMOs are nearly impossible to do for just a few clan members or people. But then again it's an advice. Do whatever you want. @ Lumooja: What are you talking about? How can SDL_net be related to the use of controllers. Plus: Raknet can handle a lot more players than 64. I've seen Raknet projects that handle 500 connections fine. I don't think there's actually a hardcoded limit.
  3. Actually, any idea as a first project is bound to fail. First make some test projects for yourself.
  4. ArBuZ: Yes. I'll try again later, since I prefer to use your script. But last time it really screwed up the model in LE.
  5. A MMOFPS is possible in Leadwerks. But you would need to write all netcode yourself. Which is relatively difficult.
  6. Josh confirmed it'll be added for LE3 if I remember correctly.
  7. Well, try to search for LESDK.exe in the Leadwerks directory. Try to run it and upgrade to Leadwerks 2.40. If that works, you got a legal copy. If you can't find LESDK.exe or there's no key. I guess you really need to contact Josh to get a license.
  8. I'm sorry if I'm wrong. But are you sure you got a legal version of Leadwerks, and not a pirated one? (since you don't got a developer account) Edit Read your older posts. I'm sure it's a pirated version. But others can of course decide to help you.
  9. Ywa

    Physics questions

    Thanks. But how come a vehicle is 1.0 and an oildrum is 6.0? Doesn't make a lot sense to be honest (and yes, I understand values don't always need to be realistic).
  10. Hi guys, Few short questions related to physics: - What is the default gravity (the one used in the Editor)? Is it 0 , -9.80665*2 , 0 ? - Do I need to use UpdateAppTime when using the framework? - What is a good weight for a vehicle? I see 1.0 used a lot (viperscout/monstertruck). while an oildrum has a mass of 6.0. I already tried to play around with values myself. But somehow I can't get it to work. Thanks. - Ywa
  11. I managed to get it working, by disabling the export of bones. Thanks guys!
  12. texture0="abstract::maps.hi.13.dds" shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag" One of the materials I use. Shaders seem to be ok..
  13. Tried again from FBX to UU3D and the textures seem to go fine now. However, my model has like a red overlay on it (while I didn't select it in the editor). Screenshot: http://www.xoti.net/stuff/uploads/Editor_2010-09-20_13-59-22-65_edb3.png
  14. Well, I tried to export to OBJ and then load it up in UU3D. That didn't work. Then I tried to export to FBX and import it in UU3D. But still the materials are missing.
  15. How can I set the material of a surface then?
  16. Well. I made a simple map in 3dsmax of 2229 polygons. When I try to export it using the 3dsmax scripts , it either crashes in the editor. Or I can't see it. I tried to split up the model in different parts. But they simply don't appear either. When I try to set their view-range property the Editor crashes instantly. Now when I try to export it using UU3D. The model works fine (1 part). But it's all black, and it simply doesn't got any materials on it. I've included the max files and such so you can try it yourself: http://www.xoti.net/stuff/uploads/ywa_map_1b_9fdf.zip Thanks in advance.
  17. Well, it seems UU3D exports my model fine. However, I'm having troubles with the materials/textures. How can I export from 3ds to UU3D and keep the material names? Thanks.
  18. Thanks for the explanation guys. Will get myself a copy then.
  19. Hi guys, I'm having some troubles with exporting certain models to my game with the standard tools + 3dsmax script. Since I hear a lot of you guys talking about Ultimate Unwrap 3D, I was wondering what can it exactly do for me (using Leadwerks)? Is it a tool to convert models from 3ds (or whatever) to Leadwerks, or something different? Thanks in advance. -Ywa
  20. You're so kind. haha @ Alessandro: Please let me know if Josh replies to you. Would be nice if you could actually link him to this topic/thread.
  21. Yes there is. You should always try to have a stable 60 fps. Because most monitors/screens are 60 Hz and having 60 fps ensures a smooth play. Although anything between 30-60 is fine too usually.
  22. We need SetTireTorque to force the speed on a specific value. As I requested here: http://leadwerks.com/werkspace/index.php?/topic/2828-add-more-vehicle-functions/
  23. Hi, I'm currently working on a project involving vehicles. And I noticed Leadwerks misses some important vehicle functions, while Newton 1.35 does support them. So I guess it would be just a matter of 5 minutes to add them. These are the functions Newton supports: Josh, I really need some of these functions. So I was wondering if you could make a new 2.40 build or make a separate release for me? Thanks in advance! - Ywa
  24. I would still like to see MP3 support. I guess it's a licensing issue, but still.
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