Ywa
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Posts posted by Ywa
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Over 40 replies on a status update. It pretty much ended in a discussion if consoles should be upgrade-able too (hardware wise), just like PCs. I think it's good to have a discussion about this.
With the current PS3 and X360 hardware, most games can only be played 720p or 480p. It doesn't matter if you have a Fat PS3 or a Slimline PS3, and the same goes for the fat X360 and the smaller X360. One thing that they did do wrong, in my opinion, is that they kept the 720p limitation (on most games). They could've upgraded/improved the GPU to support 1080p games better, without losing support for the 720p limited consoles *. Thus, games wouldn't have better graphics, apart from the fact they supported 1080p.
* Develop games for 720p, and later improve them for the 1080p consoles.
What are your thoughts on this? What will happen when Sony and Microsoft release their new consoles? Will it have backwards compatibility for PS3 and X360?
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Is this reverse engineered or do you have access to the Leadwerks sourcecode?
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Tried to make new screenshots. But Fraps somehow makes them look a bit strange. For example: http://bbq.to/BMini_2011-07-17_12-10-34-37_8de8.png
Ingame it looks more smooth.
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Very nice! You made the whole model in max? Or did you also sculpt on it with mudbox/zbrush or similar app? .. I'm not sure how I'd start on a model like this - a brief overview of how you did it would be most welcome
Well I didn't model it myself. One of the artists did. And yes, it's all 3dsmax work.
@Aily: I agree that it's too dark, but most people DO have badly set-up monitors (maybe Ywa as well)..
I tried it on 4 screens with default settings, and they were all fine here. Yes, quite dark. But everything was still easy to see.
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Alright alright. I'll make a couple new screenshots with more brightness.
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And as promised, here's the download: http://www.leadwerks.com/werkspace/files/file/233-dat-cave-mine/
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File Name: Dat Cave (mine)
File Submitter: Ywa
File Submitted: 16 Jul 2011
File Updated: 17 Jul 2011
File Category: Models
Triangles: 7900
LOD Versions: No
Dat Cave, a small mine map/model. We did a few tests with it, and we don't really need it anymore.
If you can't view the screenshots: Change the contrast/brightness levels of your screen/monitor.
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Modelled & Textured by: Harry ( http://harrysite.net/work/index.php?x=browse )
Designed for: Limetric ( http://www.limetric.com )
Textures partly copyrighted by CGTextures
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Could you re-upload the latest version? I'm very interested in this.
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Old thread was deleted with the backup loss thing. So I'm reposting it. This model will be available as free download in few days.
You might need to increase contrast/brightness levels of your screen/monitor.
Sorry about that.
http://www.xoti.net/uploads/Screen1_cbc1.png
http://www.xoti.net/uploads/Screen2_e6f5.png
http://www.xoti.net/uploads/Screen3_9a03.png
http://www.xoti.net/uploads/Screen4_33a7.png
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Very late bump. I'm still wondering why there isn't a proper phy file distributed with Leadwerks. Even though I don't necessarily need it at this moment.
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Cool, thanks.
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How can I make a model with only the animations in it? Or would that be that it contains the rigid + animations. And the normal model has both (actual) model + rigid. Right?
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Hi everyone,
I'm planning on adding quite a lot animations to a few models in my project. Normally you would bake them in with your 3D model and rig.
However, because I have around 200 animations. And I don't want to have all of those in my model.
So what are my possibilities? Is it useful to write an own file format + animate bones/children-objects in a model with own code? Or are there better solutions?
Thanks.
- Ywa
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I will give it a try when I'm back home @ Lumooja. I wasn't using the editor so that's why I didn't come across that solution.
Thanks.
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But that doesn't give me a physics file. I believe the GMF to PHY tool got lost in the forums 'reset'.
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Hi everyone,
I'm having issues when I try to export this simple 3DW file to Leadwerks. ( http://bbqfiles.com/u/bowling_972f.3dw )
I've tried several ways and I get hidden models, not working physics models etc. etc. I even tried to use UU3D.
So what's the proper way to export a 3DW model/scene like the one I linked to, to Leadwerks?
Thanks in advance.
- Ywa
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This is very interesting. Can't wait to see more.
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That's a good idea actually. Will try to use 3DWS more often.
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I'm sure I'm not the only person that uses a lot of the same models as placeholders. Models that are used in multiple projects etc. Post your favorite placeholders here.
Map: In a previous engine I always used a ported map of GTA Vice City (
). In Leadwerks I tend to use the deserthighway map.Player model: Little green dragon that got a few animations. Found it on a free modelling site. Been using it since 2007.
Props: The classic oildrum/barrel.
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@Ywa:Thank you. first we decided to make a gameplay video and a separate technical video. but we could not capture enough videos on time!
Fair enough. I would like to see a blog/forum post with more details about the concept art etc. though.
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So was I. I enjoyed it because it showed many different aspects of things.
I see we have different opinions. Which is good.
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lol, I wouldn't call it a piece of ****. It's really good. No where did he say it was a trailer, it's a WIP video.
I was talking about how the video was made. Apparently he has already good things to show, but instead he combines it with 3dsmax viewport shots and tons of concept art. I rather saw the concept art as pictures in a blogpost or whatever.
Version 3.0 product name
in General Discussion
Posted
Or just use Leadwerks3 as a product name? If you get Leadwerks3D, it would imply that Leadwerks2 is 2D (sort-of)