Jump to content

Ywa

Members
  • Posts

    256
  • Joined

  • Last visited

Posts posted by Ywa

  1. Over 40 replies on a status update. It pretty much ended in a discussion if consoles should be upgrade-able too (hardware wise), just like PCs. I think it's good to have a discussion about this.

     

    With the current PS3 and X360 hardware, most games can only be played 720p or 480p. It doesn't matter if you have a Fat PS3 or a Slimline PS3, and the same goes for the fat X360 and the smaller X360. One thing that they did do wrong, in my opinion, is that they kept the 720p limitation (on most games). They could've upgraded/improved the GPU to support 1080p games better, without losing support for the 720p limited consoles *. Thus, games wouldn't have better graphics, apart from the fact they supported 1080p.

     

    * Develop games for 720p, and later improve them for the 1080p consoles.

     

    What are your thoughts on this? What will happen when Sony and Microsoft release their new consoles? Will it have backwards compatibility for PS3 and X360?

  2. Very nice! You made the whole model in max? Or did you also sculpt on it with mudbox/zbrush or similar app? .. I'm not sure how I'd start on a model like this - a brief overview of how you did it would be most welcome :D

    Well I didn't model it myself. One of the artists did. And yes, it's all 3dsmax work.

     

    @Aily: I agree that it's too dark, but most people DO have badly set-up monitors (maybe Ywa as well)..

    I tried it on 4 screens with default settings, and they were all fine here. Yes, quite dark. But everything was still easy to see.

     

     

    --

    Alright alright. I'll make a couple new screenshots with more brightness.

  3. Wow nice athmosphere, it makes me wanna grab my pickaxe and go gold huntinng :D

    Well, that would be possible yeah. We had something different in our minds though. More like a Uncharted/Tomb Raider game, but more aimed at (physics) puzzles.

  4. I know it's a problem on my side (needed to add up some brightness on the screens), but I couldn't be bothered to make new screenshots.

     

    Edit

    Here's a screenshot of the 3dsmax viewport renders.

     

    20110427161553_underground_tunnel_29da.jpg

  5. index.php?app=downloads&module=display&section=screenshot&id=233

    File Name: Dat Cave (mine)

    File Submitter: Ywa

    File Submitted: 16 Jul 2011

    File Updated: 17 Jul 2011

    File Category: Models

    Triangles: 7900

    LOD Versions: No

     

    Dat Cave, a small mine map/model. We did a few tests with it, and we don't really need it anymore.

     

    If you can't view the screenshots: Change the contrast/brightness levels of your screen/monitor.

     

     

    ----

    Modelled & Textured by: Harry ( http://harrysite.net/work/index.php?x=browse )

    Designed for: Limetric ( http://www.limetric.com )

    Textures partly copyrighted by CGTextures

     

    Click here to download this file

  6. Old thread was deleted with the backup loss thing. So I'm reposting it. This model will be available as free download in few days.

     

    You might need to increase contrast/brightness levels of your screen/monitor.

    Sorry about that.

     

    http://www.xoti.net/uploads/Screen1_cbc1.png

     

    http://www.xoti.net/uploads/Screen2_e6f5.png

     

    http://www.xoti.net/uploads/Screen3_9a03.png

     

    http://www.xoti.net/uploads/Screen4_33a7.png

     

    http://www.xoti.net/uploads/Screen5_4bca.png

  7. Hi everyone,

     

    I'm planning on adding quite a lot animations to a few models in my project. Normally you would bake them in with your 3D model and rig.

    However, because I have around 200 animations. And I don't want to have all of those in my model.

     

    So what are my possibilities? Is it useful to write an own file format + animate bones/children-objects in a model with own code? Or are there better solutions?

     

    Thanks.

     

    - Ywa

  8. I'm sure I'm not the only person that uses a lot of the same models as placeholders. Models that are used in multiple projects etc. Post your favorite placeholders here.

     

    Map: In a previous engine I always used a ported map of GTA Vice City (

    ). In Leadwerks I tend to use the deserthighway map.

    Player model: Little green dragon that got a few animations. Found it on a free modelling site. Been using it since 2007.

    Props: The classic oildrum/barrel.

  9. @Ywa:Thank you. first we decided to make a gameplay video and a separate technical video. but we could not capture enough videos on time!

    Fair enough. I would like to see a blog/forum post with more details about the concept art etc. though. :)

  10. lol, I wouldn't call it a piece of ****. It's really good. No where did he say it was a trailer, it's a WIP video.

    I was talking about how the video was made. Apparently he has already good things to show, but instead he combines it with 3dsmax viewport shots and tons of concept art. I rather saw the concept art as pictures in a blogpost or whatever.

×
×
  • Create New...