I wrote this before Rick replied:
Why would it not be possible to bind a box(the object, not the physics->shape) to a character controller? What is the difference between that and all tutorials importing a model and binding it straight to the controller without using the pivot/child method?
I understand what you mean with the pivot/child, but is offset disabled when using character controller? I don't understand how/when offset work/don't work.
To rick
What I thought was binding to the pivot is really binding to the center of the mass?