Hello,
I am thinking of using LeadWerks (at work, too...) to enable more advanced graphing capabilities, and varius graphics tasks; For instance, instead of using heightmap data for hills (say...) use the same technique (heights related to specific values and shown in spectrum colors) but go from red to violet showing RPM, instead of trees and vegitation.
Circular hills whose heights represent certain input values. Changing values for such a mesh I see would be no problem and is pretty much straight forward (doing the mesh tut as I type this) using LeadWerks. But assigning colors to the vertex's though, is less so, and seems to require shaders? I am in the first chapter of a book on a-the, programmable graphics pipeline.
That, too (assigning vertex colors to a procedural mesh based on heightfield data), is trivial in OpenGL but I am wondering how (best) to go about it, get at them, using LeadWerks...?
And of course the above means that this is a procedural-dynamic implementation.
Any sugeestions are welcome.
Thanx
Scrypt