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Shirky

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Everything posted by Shirky

  1. How would I apply that to the editor viewport?
  2. Seems like something to do with transparency.
  3. Im thinking if you made foliage props such as rocks and vegetation, then make an update that improves leadwerks terrain system (random placement of props, overlays, ect) would be a good idea because you can show off the new assets and a new feature at the same time.
  4. I believe his problem is that the collision of the door did not move with the door when it was animated.
  5. Why not just switch to the old units?
  6. I cant seem to find the files to be able to edit them. I cant access them from Leadwerks because it doesnt give me the option.
  7. But where are those located, where do I put them?
  8. Ah thanks! How do I tweak the variables though? Since I cant edit the files.
  9. How can I add fog to my maps?
  10. I feel like the draw distance is pretty small for large outdoor areas, to the point it cuts off majority of my map. Is there somewhere I can increase it?
  11. I would personally recommend a pack of useful environmental props. When new people come to new engines, they generally just use what they have, which can make the engine look bad. But if you have good assets for them to use, sometimes its hard to make them look bad, and can improve what other people see in the engine.
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