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Posts posted by Slastraf
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I imported your model in LE3, and put a material using an "animated" shader, and animations just played fine.
Lot of people forget to use animated shaders, perhaps animation shader should be renamed and put on same folder as others non animated ?
yeah i tried to apply animated shaders aswell, same results only a very strange material. going to try this now again.
thanks for reply
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Still no answer ?
sorry for repost , cant get this working is frustrating atm
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Hello Community
I have a problem with a low poly character animation to leadwerks (again)
In Blender the character and animation rig seems to be fine, I already used ctrl+a,
used the leadwerks exporter as well as regular .fbx export , but in leadwerks model editor
the bones seem not to be attached to the model, they just loop the animation and the model is always on the first frame of the default animation.
regards
Friedrich Betz
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try to open it in blender and then use leadwerks exporter or export it as .fbx
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Roof script:
seta key for the roof with SetKeyValue("structure", "roof")
have a temp variable that stores the original material of the roof.
Have a inivisble material.
camera script:
send raycast every 0.3 seconds
The raycast kits an entity and checks if GetKeyValue("structure") is equal to "roof".
if so, store the roofs material in the temporary variable. Apply the invisble material next.
Once you have that, you can take a look in to reapplying the original material once the raycast no longer hits the roof.
many thanks to the reply. am going to try this now
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One way to do this is send a raycast from the camera to the player. When the ray doesn't hit the player, hide the entity that it hits instead.
Yes , taught about that, too. but how do you set this up in lua?
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Hello
My problem is that I cant code with Lua that good,
and setting up basic mechanics in my game is hard for me.
So lets get to one of them;
I have a camera attached to an modificated fps script to the character controller, which lets you see the character(-model) from a "bird" perspective. my problem now is , that I cant see the playermodel when its under an Object.
Can you guys help me making a script that automatically makes a Object(maybe a roof-> in this case a orange box) invisible so it lets you see the character model , when the camera cant see the player ?
In this case the roof is a orange box.(take a look at the screenshot)
regards,
Friedrich Betz
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Hello guys!
I am just making a game called "survivor basement" , and I got problems making fps player weapons attached to the script.
So basically I am new to leadwerks and there is already an prefab pistol.
But what is needed to make a functionally shotgun prefab myself ? -> an lua script attached to it?
PS: I know how to create prefabs, i just dont know what is needed to make it functionally
Thanks for your time!
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thanks ! i forgot that i put it on...Looks like you have physics view enabled.
Go to "view-> show physics"
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Whats up LE community !
I got a problem that cant be found on the internet, ill just start quickly.
When i make a simple box in the editor, it seems like the textures are bugged, because you see the block is kinda orange, but there are multiple textures on the block that "overwrite" themselfes.
look at the image i put in here
any suggestions how to fix this?
HERES THE PIC: http://steamcommunity.com/sharedfiles/filedetails/?id=276987390
Export Game
in Leadwerks Engine Bug Reports
Posted
got same problem , got to upload it with my /werkspace/page/games/_/slastraf-horror-1-r69 slastraf horror game