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Posts posted by Marleys Ghost
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Maybe if you post what you have so far, others may be able to help sort out the trouble spots so to speak.
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asking here rofl
yes .... two years ago ...
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asking where?
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yeah, I get the feeling the threads author got the answer ...about 2 years ago ....
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well, if you are not writing your game in lua dont use lua?
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... and what if Tyler decides to spend his vacation doing something else? I agree with Pixel and Ken, make a start yourself its all good experience.
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My guess, the viperscout, its a protected asset and only for use in the editor.
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On the left is Flexmans Combat Helo:
http://www.youtube.com/watch?v=L8AHX8uXHpQ
http://www.combathelo.blogspot.co.uk/
and on the right is Rasterbars farming sim:
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It has no mipmaps.
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Did anyone ever have an animated character working with both specular and normal mapping?
yes, I nearly always use Diffuse,Normal and Specular
http://www.leadwerks...er-test-hd-r118
http://www.leadwerks...ol-rig-test-r94
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look up AlignToVector or just stick a pivot at the position and point the entity at that.
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I thought they had just been moved to articles>programming ?
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Double click the model in the right hand window (the main model not an instance of it), if it opens an empty lua file then add to that empty file:
require("scripts/class") local class=CreateClass(...)
save and exit the lua editor, now instances of that model should have a poperty dialogue. (you may have to close an re-open the editor)
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Well, if you are changing the anim state by collision yes/no then unless there is constant contact maybe you are switching back and forth between the two anim states? As I said on your other thread its hard to speculate without demo/code/video.
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I have never had this problem myself, so its hard to speculate without demo/code/video.
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Copy the scripts folder to your app directory.
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No need for the pivot bg_pivot, just steer your bg_control with the badguy mesh.
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Whats the .blend format?
Blender isnt it?
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which pivot? you seem to be pointing two things at the player? why not badguy.rotation.y?
PointEntity( TEntity entity1, TEntity entity2, int axis=3, flt rate=1, flt roll=0 )
PointEntity(badguy, player,3,1.0) If stopanim2 = False If EntityDistance(jane,badguy) > 2.0 And EntityDistance(jane,badguy) < 16.0 bg_framebegin = 77 bg_frameend = 115 animate_badguy() ' badguy walk UpdateController(bg_control,badguy.rotation.y,3.0,0, 0, 1,400,0) Endif EndIf
I try and avoid parenting.
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As the error says Cass, "can't convert from tvec3 to float" ... turn is a Vec3 but the UpdateController wants a float, so try turn.y which is the y value of the Vec3
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Vehicles
in Programming
Posted
you're welcome.