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Posts posted by CopperCircle
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Hi, the link on the last page of that forum works, extract the shaders.pak to a folder within the leadwerks SDK folder and then get rid of the shaders.pak file, you can then put your shaders in the shaders folder and assign them to models.
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Looks great, being a Newbie I am glad to see that you are working on making the documentation and tutorials more accessible.
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Thanks for all the info, I still get a little confused with all the various ways of using LE (framework, gamelib, ect...) and thier limitations/advantages. I would like to use Lua script and I think I will try and add my shader to the presets.
Cheers.
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Hi, I want to add my own postfilter shader and wondered which is the best way? I have a basic LEO project created by the wizard and I see I can add the built in effects simply (SetBloom(1)) how would I merge my own post effects?
Cheers.
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Thats great thanks.
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Thanks for the info.
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Hi I am trying to make a shader that will make a specific colour or range of colours transparent, I have looked at the alphatest shader and that discards "diffuse.w<0.5", I presume w is the alpha value, I cant find any info on how to access colour values? Is there a good site for learning the basic GLSL command set?
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Hi, I have been looking at this laptop (My link) and wondered if there is any downside to using a radeon over a geforce with LE?
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ZioRed, yours and Tyler's work on the C# wrapper is great and C# is my language of choice, but I have only worked with it for 6 months or so and can't offer the technical level of help that you guys do. I am however always willing to help in any way I can.
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Hi, I am interested in the Leadwerks Engine and wondered if there is any video support? I need to be able to display high quality video within a 3D environment. The video also needs to have an alpha channel?
Thanks.
ADN Materials editor 1.1 R3 is out (update 08/26/2010)
in Showcase
Posted
This tool is great, thanks.