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CopperCircle

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Posts posted by CopperCircle

  1. Hi, the link on the last page of that forum works, extract the shaders.pak to a folder within the leadwerks SDK folder and then get rid of the shaders.pak file, you can then put your shaders in the shaders folder and assign them to models.

  2. Thanks for all the info, I still get a little confused with all the various ways of using LE (framework, gamelib, ect...) and thier limitations/advantages. I would like to use Lua script and I think I will try and add my shader to the presets.

     

    Cheers.

  3. Hi, I want to add my own postfilter shader and wondered which is the best way? I have a basic LEO project created by the wizard and I see I can add the built in effects simply (SetBloom(1)) how would I merge my own post effects?

     

    Cheers.

  4. Hi I am trying to make a shader that will make a specific colour or range of colours transparent, I have looked at the alphatest shader and that discards "diffuse.w<0.5", I presume w is the alpha value, I cant find any info on how to access colour values? Is there a good site for learning the basic GLSL command set?

  5. Hi, I am interested in the Leadwerks Engine and wondered if there is any video support? I need to be able to display high quality video within a 3D environment. The video also needs to have an alpha channel?

     

    Thanks.

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