wayneg
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Blog Comments posted by wayneg
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Will the leadwerks client use a separate thread to send and receive packets?
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Looks like great start, and I love the performance, just wondering:
Whats the algorithm for tree generation look like?
What parameters are available to the algorithm ?
If I decide a tree at x,y,z doesn't exist anymore is it easy to not show it?
Can I add extra stuff like algorithm for rocks, flowers ?
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week 3 Aggror 8)
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I really like this approach. Damn, wonder if Josh could integrate this into both LE2 and LE3.
Nice work Shad(er)mar
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I like this !
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Follow the Karnack link
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UU3D is great for static meshes, and is fast and easy to use, plus the exporter does things automaticaly for you. It still makes sense. This just gives people some advanced options.
Thanks to Macklebee for pointing out the issues that lead me to find the FBX converter.
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It's and emotional decision, but I like Lumooja suggestion because it feels easier to read.
Multithreaded Rendering
in Development Blog
A blog by Josh in General
Posted
Do you think tcp and udp will be on different thread?