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Randomfraff

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Everything posted by Randomfraff

  1. Just had my first session with Rick yesterday and I'll be booking my second as soon as possible! I found the tuition to be well paced, with Rick taking the time to make sure you've understood everything and to see if you have any questions. His knowledge of both LE and programming are apparent from the start as is his ability to explain what's going on in the engine and behind the scenes. It was a thoroughly enjoyable and rewarding session, I'd recommend him to anyone just starting their journey into leadwerks or game dev in general. Thanks Rick, I'm sure I'll be bothering you in the week with project ideas , looking forward to our next session!
  2. Ah! Thanks! So that's how I would do it, I think for now reloading the map will be fine (as the game is very simple at this point I don't think loading times will be too bad). But its good to know how I could go about it in future when map loads will be taking longer as the game is getting bigger. Thanks again all of you for all the help! I'm sure I'll be back soon enough to pester you guys with more questions .
  3. Thanks for all the suggestions and advice! I'm very new to coding and think I'll take your advice and try and do it all from scratch. I'm sure I'll learn a lot that way, although I'm also pretty sure that'll result in a fair few silly questions posted by yours truly on the forums . I'll have a look at the lua tuts as I have the indie version so the lua stuff will probably be the most relevant for me right now. All the code examples are really useful! Thanks for taking the time to write these out, they really help show how to phrase concepts as code and the type of logic used. I was wondering though how I'd restart a function? So for example, when the player is dead instead of the game ending I'd want the game to restart from the beginning again with the player back at the start. Thanks again for all the help .
  4. Hi, I was wondering how you implemented lives into a game and have the game restart upon player death. I've tried having a look on the forums and the guide docs but can't seem to find anything, also tried tinkering with the FPSPlayer script but with no luck . Any guidance would be appreciated.
  5. Yes!! Thanks! I spent hours trying to figure this out yesterday, I had in fact tried calling the function from inside my code before but I didn't specify the file path properly, the joys of coding eh? P.S. I checked out the beta video for Mage's Alchemy, looks really good! I have a niece that this type of game would be perfect for!
  6. Hi all, Total newb asking a totally newbie question . Sorry if this has been asked, I did have a hunt on the forums and couldn't find anything. When I try and add post effects to my level (via root in the scene tab of the editor), the effect appears in my perspective viewport but when I run the game my post effects are not applied. Does anyone know how I can get the post effects to work in game? Thanks guys, got LE on Friday and I've been having a blast with it!
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