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Posts posted by DarthRaff
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Hello, can someone tell me what i doing wrong here:
// Send to screen Flip(0) ; TEntity ent; string cname; for (int i = 1; i <= CountChildren(playermesh); i++) { ent = GetChild(playermesh,i); cname=GetEntityKey(ent,"classname",""); printf(cname); Delay(3000); }
Thankyou very much
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Thank you, very good modeling too
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Nice sketching, what program are you using for ?
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ok, thanks a lot for the answer
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Wow, very nice.
It would be possible in L. 2.5 ?
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Ok, thank you very much
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Hello,
Thank you very much for your time. There are .a archives that i don't know what are and how to open. I will try, thank you again
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Thank you for the answer, i will try more google. If someone have that file and can put it here, it will be appreciated, thanks any way
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Hello,
Is there some kind of tutorial about save the data of a navmesh in the editor and read that data in the game code to make a pathfinder using navmesh instead of an A star node based one ? i found years ago " A Star pathfinding for beginners " that was very useful in blitz 3d, but i can't find any similar tutorial to make it with a navmesh. I don't know how to save the data an read it later in the game. Can someone help me with that ? thank you
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And don't forget to check if the player just falls down a slope. When he arribes at the ground he will dies or take the injury unnecessarily if it does not checked, i think
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Leadwerks
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aha, ok. Too much days without any le2 topic make me think about. Thanks for your answers
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Understood. What a pity. Tank you very much.
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Hello,
There's nothing about leadwerks 2 since leadwerks 3 has been released.
Is that comunity for leadwerks 3 users only now ? don't know if i missed something, thank you
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Ok, thank you very much
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If i use the game mode, the collisions are working. Why it doesn't fall if the collision works ?
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Aha, so the phy file that creates the editor when you drag a model in the editor doesn't works, i will try thank you very much
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Hello,
Can't remember if someone asked this before but how can i do to have an object falling in the editor. I have it with collision set to "props" and mass set to "1.0" but it doesn't fall, thank you
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yes, but if it is a child, can't it be picked directly indeed the parent ?
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Hello,
how do you do to have furniture drawers or so open when you press a key ? with entitypick ? but entity pick would takes the whole object if i not wrong, so how do you think is the best method to pick a drawer, for example, isteed of the cabinet ? thank you
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Hello,
Just copy what Macklebee Say in the directional light script inside " function class:CreateObject(model) " right after the function "GetKey" and save
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Ok, working now. Thank you very much everybody for your time.
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So sorry, very long time no programming.
I don't know how to use the two functions to have it working. GetMeshModel() is used by GetPickedEntity() but how to use it, i'm very lost.
I tryied this but, of course, it's wrong
if (KeyHit(KEY_E)) { TPick pick; pick = CameraPick(&pick,cam,Vec3(GraphicsWidth()/2,GraphicsHeight()/2,3.0),2,0,0); SendEntityMessage(GetPickedEntity(pick,3.0f,0),"use"); }
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Thank you very much, i'll try
Printf in 2.5
in Programming
Posted
1>j:\projects_2.50\prueba1_250\prueba1_250.cpp(573) : error C2882: 'std' : illegal use of namespace identifier in expression
1>j:\projects_2.50\prueba1_250\prueba1_250.cpp(574) : error C3861: 'Delay': identifier not found
The errors