here is the full .mat file i used a cusom shader that uses {paralax and glow "my_glow.frag"}
it dose look basicly the same.
texture0="abstract::robot_d.dds"
clamp0=0,0,0
texture1="abstract::robot_n.dds"
clamp1=0,0,0
texture2="abstract::robot_e.dds"
clamp2=0,0,0
texture3="abstract::robot_s.dds"
clamp3=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=1
castshadows=1
specular=1.00000000
bumpscale=1.00000000
gloss=0.500000000
shader="abstract::mesh_diffuse_bumpmap_parallax.vert","abstract::my_glow.frag"
shadowshader="abstract::mesh_shadow.vert",""