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TattieBoJangle

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Posts posted by TattieBoJangle

  1. I am now getting this error

     

    Problem signature:

    Problem Event Name: BEX

    Application Name: MyGame.exe

    Application Version: 0.0.0.0

    Application Timestamp: 53e13953

    Fault Module Name: StackHash_5861

    Fault Module Version: 0.0.0.0

    Fault Module Timestamp: 00000000

    Exception Offset: PCH_35_FROM_ntdll+0x0003D2EC

    Exception Code: c0000005

    Exception Data: 00000008

    OS Version: 6.3.9600.2.0.0.768.101

    Locale ID: 2057

  2. Hi guys looking for a little help i followed Ricks tut for loading levels but i am getting an error

    OpenAL: AL_INVALID_OPERATION i have went over the lua and cant see what the problem is it loads my second level for a split second the crashes with the above error any help would be great.

     

    App.lua

     

    --This function will be called once when the program starts
    function App:Start()
    
    --Initialize Steamworks (optional)
    Steamworks:Initialize()
    
    --Set the application title
    self.title="MyGame"
    
    --Create a window
    self.window=Window:Create(self.title)
    self.window:HideMouse()
    
    --Create the graphics context
    self.context=Context:Create(self.window,0)
    if self.context==nil then return false end
    
    --Create a world
    self.world=World:Create()
    
    --Load a map
    local mapfile = System:GetProperty("map","Maps/start.map")
    self.mapFile = "Maps/start.map"
    if Map:Load(self.mapFile)==false then return false end
    self.mapFile =""
    return true
    end
    function App:SwitchLevel(name)
    self.mapFile = name
    end
    function App:ShouldSwitchLevel()
    if self.mapFile ~= "" then
    self.world:Release()
    self.world = World:Create()
    Map:Load(self.mapFile)
    self.mapFile = ""
    end
    end
    --This is our main program loop and will be called continuously until the program ends
    function App:Loop()
    self:ShouldSwitchLevel()
    
    
    --If window has been closed, end the program
    if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end
    
    --Update the app timing
    Time:Update()
    
    --Update the world
    self.world:Update()
    
    --Render the world
    self.world:Render()
    
    --Render statistics
    self.context:SetBlendMode(Blend.Alpha)
    if DEBUG then
    self.context:SetColor(1,0,0,1)
    self.context:DrawText("Debug Mode",2,2)
    self.context:SetColor(1,1,1,1)
    self.context:DrawStats(2,22)
    self.context:SetBlendMode(Blend.Solid)
    else
    --Toggle statistics on and off
    if (self.window:KeyHit(Key.F11)) then self.showstats = not self.showstats end
    if self.showstats then
    self.context:SetColor(1,1,1,1)
    self.context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2)
    end
    end
    
    --Refresh the screen
    self.context:Sync(false)
    
    --Returning true tells the main program to keep looping
    return true
    end
    

     

    LoadLevel.lua

     

    Script.entered = false
    Script.exited = false
    Script.hadCollision = false
    Script.Map = "" --path
    function Script:UpdatePhysics()
    if self.entered then
     if self.hadCollision == false then
    	 if self.exited == false then
    		 self.exited = true
    		 self.component:CallOutputs("TriggerExit")
    		 self.entered = false
    	 end
     end
    end
    self.hadCollision = false
    end
    function Script:Collision(entity, position, normal, speed)
    self.hadCollision = true
    if self.entered == false then
     self.component:CallOutputs("TriggerEnter")
    App:SwitchLevel(self.Map)
     self.entered = true
     self.exited = false
    end
    end
    

  3. Is there any tutorials on importing a animated object i have tried following the forum info to no avail it animates in the model editor and i have applied the animated shader to the texture :/ but does not in game any ideas ?

  4. System Specification---13/08/2014 21:15:11

     

    Windows 8.1 64bit

    Version 6.2 (Build 9200)

    Internet Explorer 9.11.9600.17239

    Memory (RAM) 32709 MB

    CPU Info Intel® Core™ i7-3820 CPU @ 3.60GHz

    CPU Speed 3607.4 MHz

    Sound Card Speakers (Realtek High Definiti | Realtek Digital Output (Realtek | Realtek Digital Output(Optical) |

    Display AMD Radeon R9 200 Series

    Monitors 2x; Generic PnP Monitor | Generic PnP Monitor |

    Screen Resolution 1920 X 1080 - 32 bit

    Network Network Present

    Network Adapters Bluetooth Device (Personal Area Network) | Intel® 82579V Gigabit Network Connection

    CD / DVD Drives 2x (H: | I: | ) H: HL-DT-STBD-RE BH10LS30 | I: DTSOFT BDROM

    Ports COM Ports NOT Present. LPT Port NOT Present.

    Mouse 10 Button Wheel Mouse Present

    Hard Disks C: 1862.5GB | D: 1863.0GB | E: 1863.0GB | F: 1863.0GB | G: 1863.0GB

    Hard Disks - Free C: 1560.8GB | D: 1162.0GB | E: 959.4GB | F: 1254.2GB | G: 710.9GB

    USB Controllers 2 host controllers.

    Motherboard * ASUSTeK COMPUTER INC. P9X79 PRO

     

    Graphics driver : up to date 14.10.1006

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