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TattieBoJangle

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Posts posted by TattieBoJangle

  1. Thanks for the info guys and for the links i already had alot of them. Its not that i have no knowledge of LUA as i stated before i am a 3d artist and have not long started using lua and coming from another engine things are different if i knew asking to hire/pay someone to do a script so that i could look at it and learn from it would cause so much flame i wouldn't have asked. I know it must get frustrating for you guys new people joining and asking the same questions anyway thanks again for the links.

  2. I don't refuse to do anything and will try anything but some of us have little knowledge of LUA and still learning i have been over most of the tuts and i can get my characters into Leadwerks just not sure when it comes to scripting them.

     

    For example what do you do if you cant model you buy them or pay someone to do it for you i dont see this as refusing to do work or studying.

  3. I have to agree with Leon alot of people will be coming to Leadwerks with some experience like modelling ect but i only have a little knowledge of LUA so would be good to have a standard script where you can just change to fit the character as that is all that is holding me back i can import them all ok with textures ect but getting them to act like an AI is another matter ;)

  4. Hi guys i am new to Leadwerks and i have got the hang of most things but characters are proving to be a pain so i am looking for someone to help me out with one of my characters so i can see what you do to it i can get it in and it animates ok just cant get it to walk/move (i have done the navmesh) anyway if anyone can help i will send the character thanks.

  5. I would also like this as i have lots of characters with no script i have the animation lists any way coperqube has a good example of this you import the character and it lets you create the animation name and insert the frame range.

     

    http://s29.postimg.org/4us58evs7/Untitled_2.jpg

     

    TPOSE,0,3

    NPcUseObject,4,42

    Walk,1429,1529

    NPcDissapointed,1530,1634

    NPcBoring,1635,1759

    NPcExplanation,1760,1804

    NPcPointingA,1805,1864

    NPcLookingAround,1865,2040

    NPcConversationShort,2041,2085

    NPcNPcUseObject,2086,2124

    NPcSitDown,2125,2150

    NPcStandFromSitting,2151,2176

    NPcDyingA,2177,2241

    NPcDyingB,2242,2280

    NPcRun,2281,2302

    NPcSneaking,2303,2352

    NPcHitFromBack,2353,2387

    NPcHitFromFront,2388,2422

    NPcHitFromLeft,2423,2457

    NPcHitFromRight,2458,2492

    NPcAnger,2493,2541

    NPcDrinking,2542,2640

    NPcMovingLeft,2641,2659

    NPcMovingRight,2660,2679

    NPcSalute,2680,2739

    NPcSayNo,2740,2788

    NPcThinking,2789,2856

    NPcNotSure,2857,2927

    NPcTracking,2928,3101

    NPcWarning,3102,3161

    NPcYawn,3162,3246

    NPcTyping,3247,3305

  6. Looks GREAT! I get Failed to compile fragment shader any ideas?

     

     

    Fragment shader failed to compile with the following errors:

    ERROR: 0:317: error(#160) Cannot convert from: "3-component vector of vec3" to: "highp float"

    ERROR: error(#273) 1 compilation errors. No code generated

    Failed to compile fragment shader.

    Error: Failed to compile fragment shader.

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