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TattieBoJangle

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Posts posted by TattieBoJangle

  1. Just the Hud image so far ;) i thought the above method would scale to screen size but for me it didn't so i just had to manually set the image size.

     

    context:DrawImage(self.overlay, 0,0, 1920, 1080)

     

    As for getting it to animate i have the images but i will need to research more and play with a script to make it so but beginning to wonder what sort of preformance hit this will have.

  2. Thanks for the info :) you don't happen to know why it isn't scaling properly its always short at the top running fullscreen 1920x1080

     

     

    --Draw overlay
    if self.overlay ~= nil then
     context:SetBlendMode(Blend.Alpha)
     context:SetColor(1,1,1,1)
     context:DrawImage(self.overlay, 0, context:GetHeight() - self.overlay:GetHeight())
     context:SetBlendMode(Blend.Solid)
    end
    end
    

  3. I see yea i was hoping to have it animated but i guess i can have it static. Another thing i have noticed is i am using a hud that covers my screen sort of like a visor the image is 1920x1080 but when i place it in leadwerks it 2048x1024 for textures this is needed but is there anyway to stop this as i have to scale it and it isnt as good or fits all that well.

  4. Hi Josh,

     

    Is there anyway you can fix the files included when you publish a game the problem i am having is if i place a model into the scene and then i remove it as it doesn't look right or for whatever reason then after saving it still gets publishes no rush to fix it as i know you are just back form vacation biggrin.png

  5. I think the ability to make like folders in the scene tab this would let you organise your files better group them by type ect like +Trees +Veg i know this is sort of possible just now but it makes them children and can effect some thing.

    • Upvote 4
  6. AI is killing my map not sure why i get 500fps i then add 10 zombies from the dlc and it drops to 50-60fps

    this is with them standing Idle as the range is small and when they chase it drops a little more :/

     

    The above is with a pivot and a camera 50-60fps

    Using prefab player 80-90fps

  7. I hope his actions don't make other newcomers afraid to post in this community.

     

    To be fair it does i myself hate posting in the forum and as i have said before it needs work possibly a new forum with mods and a better structure this would help new people because as it stands its a mess you get more info watching users videos like Ricks, Aggror to name a few.

     

    Also the workshop needs a cleanup there are alot of stuff that no longer works and new users download it and the first thing they ask is why isn't this working :/ anyway back to the question at hand i think if you stick with LE3 you will see that in many ways it is better and that will grow as josh adds stuff live veg system, water (Stick With It) rolleyes.gif

  8. I have been looking for info regarding level saving i am looking to see if it is possible to save the current state of the level as you exit to go to the next so when you return the state is the same as you left it for example if you knock over something it will still be knocked over.

     

    Is this possible and is there any info on it thanks smile.png

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