Jump to content

Thirsty Panther

Developers
  • Posts

    1,275
  • Joined

  • Last visited

Posts posted by Thirsty Panther

  1. The release of the new engine is near.

    So what if I was a first time user of UltraEngine?

    I install vulkan, VS studio, VS code and the engine as per the instructions., login and head to the documentation.

    I create a new project and run the sln file in VS as instructed.

    The example never runs as the Map folder and the "Start" map doesn't exist.

    Ok so I move on.

    I run the first example in the documentation, copying and pasting as instructed.

    This is a program to load a model.

    It fails to run as it cannot open source file :"Component /CameraControls.hpp".

    The path needs to be "Components/Player/CameraControls.hpp".

    OK so I'm smart enough to spot this and fix it.

    The program then fails with a "Post effect is Null" error.

    I know this seems like nitpicking but if a new user starts their UltraEngine journey with problem after problem then this forum is going to be inundated with angry users. 

    Nobody will care if UltraEngine is 10X faster than Unity if they cant get the first examples to run.

    I really want UltraEngine to be a success and you only get one chance for a first impression so lets make it a good one :)  

     

     

     

    • Like 3
  2. I haven't made a game like this but this is how I would go about it.

    Split your main character into 2 parts.

    Part 1 is the legs which will be controlled by the WASD keys. the animation for them determined by which way the player wants to go.

    Keep the "legs" in the center of the screen and move the map in the opposite direction to which the player wants to move.

    Part 2 will be the torso, weapon and head of the character. Parent this part to the legs. Animation of this part is determined by the position of the mouse pointer.

    With the mouse pointer you will need to hide the default pointer and replace it with a suitable crosshair. 

    In this post Macklebee describes the process.

      You will need to constrain the "mouse" so that it does not leave the screen.

    Hope this helps and good luck.

    • Like 1
  3. Tough one this. There is no "standard" volume settings for sounds.

    You can minimize volume differences by using sounds from the same source ( producer) but ultimately you will have to adjust the sound volumes individually.

    Dialogue, music and sound effects will need their own levels, this may vary even in the same game. eg in game versus intro menu.

    • Thanks 1
  4. This is  very old thread.

    If you re looking for some free models have  look at the leadwerks Workshop on Steam.

    https://steamcommunity.com/workshop/browse/?appid=251810&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&created_date_range_filter_start=0&created_date_range_filter_end=0&updated_date_range_filter_start=0&updated_date_range_filter_end=0

    There are also scripts that maybe of use.

    If you are looking for mapping standards there is this thread by Josh.

    It includes basic models for windows, stairs and doors.

     

  5. Had a quick play with the new editor.

    - The rotation gizmo obscures the object you are rotating. Can we make it smaller or transparent?

    image.png.ea282aeb1ac76a6519b8caa66b3ff446.png

    - I get a black viewport if I use  the resizing tools. and occasionally when I move the camera.

    image.png.7bd3d52e43069f550f6d5a8cfd6633fb.png

    -The color value is not updated when a new object is selected. e.g if I start on a red box then select a blue box the color in the appearance tab is red.

    - A brightness level less than 100 results in a black object. This might be caused by the lack of a light in the scene.

    image.png.c92b168ec7743a280b49b60473ff1887.png

    - Can we get keyboard shortcuts for scaling ("S") , transform ("T") and rotation ("R"). This saves moving the mouse from object to  button and back to object.

×
×
  • Create New...