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Thirsty Panther

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Posts posted by Thirsty Panther

  1. Looks to be missing its textures.

    From Kronos gltf validator'

     https://github.khronos.org/glTF-Validator/

     

     

    "code": "IO_ERROR",

    "message": "Resource not found (Column_1_DIF.png).",

    "severity": 0, "pointer": "/images/0/uri" },

    { "code": "IO_ERROR",

    "message": "Resource not found (Props_1_DIF.png).",

    "severity": 0, "pointer": "/images/1/uri"

    In Blender.

    image.thumb.png.423761cf00ee61bc6c0b45fdd0e8b949.png

    • Like 1
  2. I'm trying to find time to do a full beginners guide to importing Cubemaps/ Skyboxes into UltraEngine.

    These are the basic steps:

    - Download a HDRI (exr) image (Polyhaven)

    - Download Kleptos PBR Texture Generator and extract.

    - Run the texture generator and load in your HDRI image by "File- Import Panorama"

    - Your image will load into the viewport on the right handside.

    - Click on "Save PBR Environment"

    - Open the folder you ran the Texture Generator from and you will see two new files. One will be your sky_diffuse and the other will be sky_specular. I recommend that you rename these so that they don't get overwritten when you generate another scene. Something like Bluesky1 or Cloudysky1 etc.

    - In UltraEngine Editor. Under the scene tab click on the title of your map. Underneath in the environment section. Select the dropdown next to background and browse to where your secular sky image is. Then do the same for the secular image and finally load in the diffuse image in the diffuse section.

    image.thumb.png.12a84f71249853350d15576422ca5a1e.png

     

    • Like 1
  3. I have been playing with the editor.

    Is there  way  of rotating/scaling textures on CSGs? Or is that still to be implemented?

    Can we have "CTRL click and drag" to copy  a CSG object. It is so much quicker than ctrl+c and ctrl+v.

    Otherwise the editor is very good for quick map building.

    I knocked this one up in less than 20 mins  and that was while learning the editor.

    image.png.3caafd42465ded55826e20de11287950.png

    • Like 1
    • Upvote 1
  4. In Ledwerks:

    Go to scene  tab  in the editor.

    Find the object you wish to attached the script to and click on it.

    The properties tab will now appear below this.

    It will show "general", "Appearance", "Physics" and "Script" tabs.

    Click on the script tab.

    In the Script box click on the folder button.

    This will open file dialog where you can navigate to the script you wish to use.

    A more detailed description can be found here

    https://www.leadwerks.com/learn?page=Tutorials_Games_Marble-Game_Player-Setup

  5. Hi Peter, sorry for your loss and thank very much for letting us know of Cassius (Gordon) passing.

    Always admired Cassius, still programing into his nineties. 

    Sad that he is gone but his posts on the forum will be here to help people in the future.

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