knowledgegranted
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Posts posted by knowledgegranted
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Running in max 2012x64, works perfectly. Great Job.
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This is very cool, and I'm glad you posted this here; it just gave me a great idea for a game.
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This is more than great; very useful; elegant; clean.
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Leadwerks is the most gay ****ty program. They brag about have physics and cool graphics, but now every game has advanced real time physics. Its nothing to brag about. also it gets sooooo boring, you have to program just to be able to make anyhting half descent. It also cost waaayyy too much. get Garrysmod for $10. it has physics and map editors and already programed advanced nps. It also have los of weapons and vehicles. so dont waste your money on this basic stuff. and congrats leadwerks team, you probably have a bout 1000 fans, but they rae all weird people who need a life. Yes will probably get banned for this, but i dont care becuase leadwerks and this site is gay. so go ahead and ban me becuase im not coming back anyway
gmod rules
Cars with wheels are the dumbest thing ever. WOW they can turn, and move and bring you places but now every car requires you to learn how to drive. It's nothing great...like who needs to learn how to drive?! You have to know how to drive to get anywhere good. Cars with wheels cost WAAAAYY too much. Get a car without wheels for $2000 it has a steering wheel and some nice dice that hang from the mirror and some advanced mirror changing functions. EVERYONE likes my car because it doesn't have wheels, so don't waste your money on a car with wheels. This site is so dumb you guys don't even know about wheels so go ahead and kick me because I don't want to learn how to drive anyway..CONGRATS Leadwerks team (Only Josh initially) you guys probably have about 1000 (paying) fans....
Cars without wheels rule!
haha, couldn't resist..
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This, and have a 2D "schematic" like map to more accurately places 3D models. Sorry if we have this I just haven't used it yet
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Sorry, forgot to be informative lastime.
Warning: Failed to load mesh "zip::c:/users/user/downloads/furious frank v0.03 demo/furious frank v0.03 demo/data.pak//data/models/mg_fps_pistol/smachlod1.gmf": Mesh loader failed.
I got it to work, I just kept pressing the button, and all of a sudden it started working. Weird..
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This is amazing, thanks for doing the work. I used CodeBlocks all of the time, but stopped using it for a while to use Visual Studio+LE
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As soon as I click it, it goes "Not Responding" however the music continually plays as it says that.
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I work for a company call Village Tronic, we make External graphics solutions for laptops. If you laptop has an expresscard slot you can interface a desktop graphics card with a laptop.
http://www.villageinstruments.com/tiki-index.php?page=ViDock
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interesting concept, I like it alot. I think an entire game could be developed upon these shaders. Good work.
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Ok, everything is great. The textures are awesome, and the MAT files are done. I have a slight problem, the scale is way off. I did some quick forum searches and found that the standard LE scale is 1meter to 1unit. Is there a batch scale converter out there?
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I don't know what you are viewing that texture in, but I think the program background is pink, which explains how you are getting that color.
There is a pixel shader that can use a separate spec map, but it is more efficient to merge it into the alpha channel of the bumpmap like that.
The program is Photoshop, with a transparent background. No worries, I understand this who "mat" thing now.
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Thank you very much!
I would like to know how to do it the real way, but I can get my example from the ADN made mat files. Thanks again!
-Jim
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Hey guys,
I'll start out with my first problem and go from there. Textures, textures, textures, I have major problems with texturing in leadwerks. I have converted all TGA files to DDS. I have color, normal, height, and spec maps. From my understanding, you merge the Spec map into the alpha channel of the normal map. I brought a simpler texture into photoshop to see how to do this, and I came up with a purplish result:
So my question is, did I make the texture correctly, and can someone show me how to make a proper .mat file. The wiki doesn't help at all, so please don't point me to that.
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Here is Crit from me. I know the forest and wildlife well, I spend my entire summer in it. The trees are too evenly spaced out; nature is all chance, it's not like it's programmed.
The rest looks amazing
-Jim
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B-E-A-Utiful!
Awesome looking pack.
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Discounts is something you will have to take up with Josh personally I think. I doubt he's going to set a precedent on a public forum. The next thing is that everyone wants a discount because the whole world is experiencing the economic crisis.
If the whole world is experiencing an economic crisis, then the whole world wouldn't actually be experiencing a crisis, or would it? I confuse myself.
Anyways, just speak to Josh. I doubt it though.
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This is looking good, however I think all of the sections should be put into "programming," and from there you can select certain languages using a checkbox at the top of the page.
Just my 2¢
--Jim
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Yeah, but people want to create PDF files programmatically in realtime from their HTML web server. That's what verypdf does.
hahahha. Ok ok you got me. But he said "automatically."
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We tried adobe's service also, but it didn't work because they don't have a command line tool which you can install on your server.
It's all web based, and it just came out last week officially. You upload document, they bring it to their server for conversion then you can download it.
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I can't even install. I click "run" and this pops up:
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This is awesome. Thanks Josh.
Meet The Flockers
in Showcase
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Very impressive!