Hey guys,
I'll start out with my first problem and go from there. Textures, textures, textures, I have major problems with texturing in leadwerks. I have converted all TGA files to DDS. I have color, normal, height, and spec maps. From my understanding, you merge the Spec map into the alpha channel of the normal map. I brought a simpler texture into photoshop to see how to do this, and I came up with a purplish result:
So my question is, did I make the texture correctly, and can someone show me how to make a proper .mat file. The wiki doesn't help at all, so please don't point me to that.