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knowledgegranted

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Everything posted by knowledgegranted

  1. Running in max 2012x64, works perfectly. Great Job.
  2. This is very cool, and I'm glad you posted this here; it just gave me a great idea for a game.
  3. This is more than great; very useful; elegant; clean.
  4. This, and have a 2D "schematic" like map to more accurately places 3D models. Sorry if we have this I just haven't used it yet
  5. Sorry, forgot to be informative lastime. Warning: Failed to load mesh "zip::c:/users/user/downloads/furious frank v0.03 demo/furious frank v0.03 demo/data.pak//data/models/mg_fps_pistol/smachlod1.gmf": Mesh loader failed. I got it to work, I just kept pressing the button, and all of a sudden it started working. Weird..
  6. This is amazing, thanks for doing the work. I used CodeBlocks all of the time, but stopped using it for a while to use Visual Studio+LE
  7. As soon as I click it, it goes "Not Responding" however the music continually plays as it says that.
  8. I work for a company call Village Tronic, we make External graphics solutions for laptops. If you laptop has an expresscard slot you can interface a desktop graphics card with a laptop. http://www.villageinstruments.com/tiki-index.php?page=ViDock
  9. Congrats, and good luck. Don't forget about us here!!
  10. interesting concept, I like it alot. I think an entire game could be developed upon these shaders. Good work.
  11. Ok, everything is great. The textures are awesome, and the MAT files are done. I have a slight problem, the scale is way off. I did some quick forum searches and found that the standard LE scale is 1meter to 1unit. Is there a batch scale converter out there?
  12. The program is Photoshop, with a transparent background. No worries, I understand this who "mat" thing now.
  13. Thank you very much! I would like to know how to do it the real way, but I can get my example from the ADN made mat files. Thanks again! -Jim
  14. Hey guys, I'll start out with my first problem and go from there. Textures, textures, textures, I have major problems with texturing in leadwerks. I have converted all TGA files to DDS. I have color, normal, height, and spec maps. From my understanding, you merge the Spec map into the alpha channel of the normal map. I brought a simpler texture into photoshop to see how to do this, and I came up with a purplish result: So my question is, did I make the texture correctly, and can someone show me how to make a proper .mat file. The wiki doesn't help at all, so please don't point me to that.
  15. Looking pretty good. The 1080p video won't load for some reason. The 720p loads blazingly fast.
  16. B-E-A-Utiful! Awesome looking pack.
  17. If the whole world is experiencing an economic crisis, then the whole world wouldn't actually be experiencing a crisis, or would it? I confuse myself. Anyways, just speak to Josh. I doubt it though.
  18. This is looking good, however I think all of the sections should be put into "programming," and from there you can select certain languages using a checkbox at the top of the page. Just my 2¢ --Jim
  19. hahahha. Ok ok you got me. But he said "automatically."
  20. It's all web based, and it just came out last week officially. You upload document, they bring it to their server for conversion then you can download it.
  21. http://createpdf.adobe.com/ login: welder3000@yahoo.com password: nxtier
  22. knowledgegranted

    Aerora

    The demo is absolutely amazing. Great job, just some constructive criticism: the walk speed to the animation speed is a bit off.
  23. I can't even install. I click "run" and this pops up:
  24. This is awesome. Thanks Josh.
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