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Environment Probe properties

Environment Probe properties


The inner box shows the volume outside which the probe effect starts fading, and then it cuts off completely at the outer box. If the probe is aligned to a wall you can have a perfectly sharp cutoff, or you can fade an edge out gradually to blend with another probe or an unlit area.
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I can't wait to start playing with the lighting in the new engine. It wasn't that intuitive just using code.

I'm also looking forward to actually using as much lights as I need instead of limiting myself because of performance.

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