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Beta update available


Josh

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A new update is available which should fix terrain rendering issues. The project explorer panel is also shown in the script editor on Linux as well. I am not 100% happy with the layout of this and it may change before the final release.

 

I am also experimenting with Teragen 3 and think I can create some nice high-def skyboxes for us.

 

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I really enjoy the revamped script editor. I can't seem to get the auto complete to work though.

 

Also, please no Skyboxes with suns. Sometimes the sun in the skybox will be in the wrong spot in how you want to light your scene.

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I'm actually setting the skybox to have the light source come from the same direction as the default lighting.

 

In the future it may be possible to provide an animated skybox that handles any time of day smoothly.

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Also, please no Skyboxes with suns. Sometimes the sun in the skybox will be in the wrong spot in how you want to light your scene.

While i understand your point, having no sun in the skyboxes will make your scene look 'off'.

 

Disabling the sunlight in Vue (deleting the lightsource for the sun), also disables the light and shadows being cast onto the clouds, and it looks 'off'. You don't get any shadows on the clouds, no variation in light, nothing. Everything looks dull and not realistic.

 

Setting the sun size and corona size of the sun to zero (without deleting the lightsource for the sun), makes it that there's no sundisk rendered, but then you will still get that brighter sunglow around the lightsource for the sun. This still makes the sky look realistic, but if you then position your directionnal light in LE at an angle not matching the position that the sun was rendered in Vue, then your scene will also look 'off'.

 

What would be better in my opinion, would be an option to rotate the skybox in LE, using a slider or something, so that we can easily match the position of the sun (skybox) to the position of the directionnal light in LE. What do you think, Josh? Possible feature?

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I thought about that. You would still need the right pitch. You can't rotate a skybox around the x axis because the horizon is rendered a certain way.

 

I may make a series of skyboxes with one each hour or so to handle an entire day/night cycle. If the two closest images are blended the sun position may be close enough. If not, it might be possible to render an alpha map of the clouds and use that to dynamically draw a sun behind the clouds at the correct angle.

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