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Ultimate Action Game Controller ( UAGC ) - One game controller for all situations. 
Ranged, melee, hand to hand, thrown and magic combat game controller.

With UAGC, the developer can select from First-person, Third-Person, Top-Down and Point & Click game controller setups.
Each mode features it's own unique style of gameplay made just for that particular gaming situation.  The component is designed
with ease-of-use in mind,  just attach the component to your game player inside the editor and configure the options as you see fit.

Slated release version is 1.0 ( current state is alpha ).
I will keep a running log on updates and development notes within this blog.

Please note:  worklogs listed below are subject to change and don't reflect the final product.
*This product is an addon and requires Ultra Engine*

 

 

Entries in this blog

Ultimate Action Game Controller ( UAGC ) - WL 3

Added: Camera-Shake  feature.  Call [ player:ShakeCamera(duration, magnitude) ] anywhere within your code to shake the camera. Added: Head-tracking, if turned on the player meshes head will track the direction the controller is turning, in addition the head will also track Y-up and Y-down angles. Added: Bailout-Roll, if turned on - when player is falling or coming down from a high jump he/she will have a split second to hit <spacebar> ( or whatever the jump key is defined to

Ultimate Action Game Controller ( UAGC ) - WL 2

This past week saw a lot of mechanics added to the controller,  really making way for what's to come. I can now easily add scenario's ( Modules ) and better control the modes the player is in. For example, say the player has died,  a mode designated for death is triggered; inside this mode restrictions are applied; such as No Player Movement, Death Music.. etc..etc.  I should be able to make unlimited amounts of modes as they are needed, I have also designated 100 slots for user-defined modes as

Ultimate Action Game Controller ( UAGC ) - One game controller for all situations.

Ultimate Action Game Controller ( UAGC ) - One game controller for all situations.  Ranged, melee, hand to hand, thrown and magic combat game controller. With UAGC, the developer can select from First-person, Third-Person, Top-Down and Point & Click game controller setups. Each mode features it's own unique style of gameplay made just for that particular gaming situation.  The component is designed with ease-of-use in mind,  just attach the component to your game player inside the
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