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About this blog

Work in progress blog for my upcoming pack of scifi media.

Entries in this blog

Progress Update

Work has been continuing on my ongoing scifi materials/media pack. I have since updated my desk and workstation setup to support dual 1440p monitors on adjustable arms, which has made making progress on this much easier and less straining on my eyes. The amount of screen real estate I have now is so much better than before and my workspace is not cramped anymore, which has been great. Enjoy a small snippet of what I have been working on today, much more to come soon...

TWahl

TWahl in Progress Updates

WIP - Heavy Rust Elements, Crackled Paint, Metals, Painted Piping

More edits I made over the course of today. Last little bits of work to do include adding any last final touches, and then cleaning up the layer stack to ensure that all height/metallic/roughness layers are interacting correctly. Then I can start procedurally generating each different texture based on this single material. I hope to start that process sometime this week so I can put a scene together.   2K resolution

TWahl

TWahl in Progress Updates

Latest WIP Images

Completely reworked much of the master material and it has really transformed into something much better than before. Added new detail to lights and completely revamped the original metal, rust, and paint materials to have better surface properties. Things are much less busier and do not have odd height details. Overall I am very happy with these results, and I do not envision much more work being needed at this point other than some cleanup and checking each material channel to ensure that the

TWahl

TWahl in Progress Updates

Reactor Wall

Reactor wall I worked on today. This texture has lots of small details like pipes, vents and hoses which I used as a basis for expanding the master material set I am using. Thought I would post this, because it looked very cool with all of the different surfaces applied to it. Every day I am impressed by substance painter and its capabilities.

TWahl

TWahl in Progress Updates

Progress Update (Substance Painter)

Quick update on what is happening so far. Lately I have not had as much time to work in substance painter because I have been busy, however in my spare time I have been working on refining the base material which I will use to apply to the numerous textures I have created as part of the scifi collection. Little tweaks here and there mainly to make the results a little more pleasing and less noisy. Above I have tweaked a majority of the masks for rust as well as surface detail variatio

TWahl

TWahl in Progress Updates

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