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navmesh/path question


DudeAwesome
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how to get the position of the "next" point when a entity is using a navmesh and is going to a position.

 

 

e.g.

 

I have a character and it is going to position X

 

navmesh is finding a path and the character is following the path points.

 

here i need the next point my character is going through because I would like that I looks in the direction where he is going

It doesn´t work... why? mhmmm It works... why?

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