YouGroove Posted March 23, 2014 Share Posted March 23, 2014 Idea for future usefull LE3 shader : Metal shader style Depending on factor it can be totally reflective or less reflective. I think this could be done in some diffuse/normal/spec shader adding two maps : - Reflection Environment (for optimisation a simple small bitmap) - Mask texture map to define what parts of texture must be reflective or not and how much (same style as specular a white/grey/black texture) We can already do that using some reflective shader on model parts and attaching these parts by code to the model. But when the model has thousand of small metal parts some shader metal would be needed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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