YouGroove Posted February 5, 2014 Share Posted February 5, 2014 My caracter uses character controller physics to move. The problem is character controller using setInput, is somewhat jittering. So the top down camera that uses X,Z position of character is jittering. How to avoid that ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 5, 2014 Share Posted February 5, 2014 Use the Math.Curve function() to smoothen movement. Have a look at this script: http://www.leadwerks.com/werkspace/files/file/470-follow/ 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 5, 2014 Author Share Posted February 5, 2014 Worked great, thanks Aggror. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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