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Wav file audible radius in the firepit


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Quick question - if I use the firepit with its lua file in the editor the campfire sound starts when I get close and stops when I get further away. What determines its range though?


If I replace the campfire with certain wav files, the sound can always be heard - with others - you can only hear it as you get closer. Is there something in the wav file that determines its range? Can that be changed or adjusted?

Windows XP Home Edition Service Pack 3/ Intel Q9450 @ 2.67GHz / 3.5GB DDR3 SDRAM / GeForce 8800 GTS 512

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Stereo wave files are played as background sounds without position. Mono sounds can be placed and a radius set. Look in the wiki under sound for SetSourceRange and all the other commands you can use.

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Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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