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ultimate 3d unwrap pro


james1943
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Basically 2 sets of tools - one for 3d models and one for 2d e.g. uvw mapping ... the rest is edges, vertices and faces you use the tool with. Learn the shortcuts like r, f, p for 3d window navigation and u to switch to UV window. Setting up the side pannels to show the tools you'll need also helps e.g. draw style ( flat, smooth with texture or not etc), scale, move etc. etc.

AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3

zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5

 

adv_banner-april2012_720x150_tex01.png

 

Xxploration FPS in progress ...

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PS ... well the outliner for model meshes and materials ( the two tree view windows ) is what you might use the most - right mouse button for those e.g. merge selected faces into a new mesh group.

AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3

zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5

 

adv_banner-april2012_720x150_tex01.png

 

Xxploration FPS in progress ...

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if you are going to use it to convert files to gmf format then you will need to download the gmf plugin from uu3d website.There are many other converters you can also download for free.Download it and then extract it to uu3d plugin folder.When handling models in uu3d you will mostly need 3d tools to center or scale or rotate the model.

 

if you get stuck on anything we will try to help. Just ask.

 

EDIT: 3d tool operations should apply to the scene,not the selection.

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amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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