Naughty Alien Posted January 9, 2010 Share Posted January 9, 2010 ..im just curious, is there a way to disable controller physics to be updated (in sense of physics) while everything else on scene is updated as usual..and im talking about per controller control, not all controllers disabled, but randomly, based on specific events...just curious.. Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 9, 2010 Share Posted January 9, 2010 Just set entitytype of the controller to something which is not set collide, and don't move the controller. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Naughty Alien Posted January 9, 2010 Author Share Posted January 9, 2010 ..well..controller should move...I mean, when I said disabled from physics, I was pointing on to gravity 'attracting' controller down to ground, so I wanted to stop that, while keeping collisions setting intact and actually I want to be able to move controller around (up down, anywhere, but as i said, no ground attraction).. Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 9, 2010 Share Posted January 9, 2010 Then you can do SetBodyGravityMode(e,0); Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Naughty Alien Posted January 9, 2010 Author Share Posted January 9, 2010 ..ahh..good..i thought controller is not affected by that command..thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.