TylerH Posted January 8, 2010 Share Posted January 8, 2010 IsEntity, IsPivot, IsMesh, IsModel IsGroup, IsEmitter, IsLight, etc. I require a command like that in C++ in order to properly rewrite LoadScene, since the group of subobjects in Blitzmax holds Object and you cast it to TGroup for groups, I need to be able to tell if the given byte pointer is a group, and call commands on it accordingly, as opposed to casting, which I obviously can't do. 1 Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
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