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C++ how to create dynamic shadows


risecreature
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Dynamic shadows are set in the editor. I am not aware of any API changes that allow this via code. It might be an undocumented feature or not supported via API at all.

 

If you set dynamic shadows in the editor, you can save your object as a prefab and load it in as a prefab if you want to load everything by code.

 

post-45-0-18823100-1371901348.png

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there are some undocumented methods in the headers about shadows that i found:

 

virtual void DrawShadow(Camera* camera, const bool recursive);

virtual void SetShadowMode(const int shadowmode);//lua
virtual int GetShadowMode();//lua
virtual void UpdateProjectedShadow();
static void UpdateProjectedShadowCallback(Entity* entity, Object* extra);

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