YouGroove Posted April 28, 2013 Share Posted April 28, 2013 Making tracks : The key points , are : -Bezier curves : one for the track , another for the shape to extrude. -"Crtl" C - turn it to a mesh -select a face of the loop , select another neightbour to previous with Alt Shift to select all faces of the loop (you need to have one active face for next step to work) - "U" to unwrap : choose "Follow active Quad" to have a nice straight repeating UV mapping automatically - Resize the UV down on the road texture - repeat that for all loop , and you have your race track This is SuperTusk tutorial, but it was very confuse on the Unwrap part,but great for some other modeling parts : http://supertuxkart....elling_tutorial The Unwrapping part was on another link ,but i loosed it unfortunatelly. Another use of Folow Active on Unwrapping objects : Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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