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Blender : Racing track tutorial


YouGroove
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Making tracks :

 

The key points , are :

-Bezier curves : one for the track , another for the shape to extrude.

-"Crtl" C - turn it to a mesh

-select a face of the loop , select another neightbour to previous with Alt Shift to select all faces of the loop

(you need to have one active face for next step to work)

- "U" to unwrap : choose "Follow active Quad" to have a nice straight repeating UV mapping automatically smile.png

- Resize the UV down on the road texture

- repeat that for all loop , and you have your race track wink.png

 

race_track_tutorial.jpg

 

This is SuperTusk tutorial, but it was very confuse on the Unwrap part,but great for some other modeling parts :

http://supertuxkart....elling_tutorial

The Unwrapping part was on another link ,but i loosed it unfortunatelly.

 

Another use of Folow Active on Unwrapping objects :

Stop toying and make games

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