klepto2 Posted April 4 Share Posted April 4 I have found some small but annoying bugs with the current terrainsystem. As you mentioned the texture sizes must currently be of 1k*1k, but it seems that they also need to be BC7 encoded or r8_UNORM for displacement Leads to black paint results when not in this formats materials with metal/roughness textures seems not to be working correctly, the terrain becomes very shiny if those are set in the material. sample.zip Currently the Terrain doesn't use tesselation when enabled. If you change materials within the editor, the changes are only shown when you restart the editor and reload the map. Suggestions: Convert the provided textures to the required format and sizes before building the textureatlas. Add an option to convert materials and textures to the requirements of the terrain. Quote Intel® Core™ i7-8550U @ 1.80 Ghz 16GB RAM INTEL UHD Graphics 620 Windows 10 Pro 64-Bit-Version Link to comment Share on other sites More sharing options...
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