SpiderPig Posted September 9 Share Posted September 9 Currently I'm doing this; if (pivot == nullptr) { pivot = CreatePivot(nullptr); } pivot->AlignToVector(vector, 1); joint->SetPose(pos, pivot->GetQuaternion()); But I'm wondering if it makes more sense to be able to do this instead; auto quat = Quat(); quat.AlignToVector(vector); OR auto rot = Vec3(); rot.AlignToVector(vector); Quote Link to comment Share on other sites More sharing options...
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