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LE3 CharacterController


tjheldna
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Hi Josh,

 

I'm trying to create a CharacterController Object and spawn a character dynamically in code, but having some trouble. (C++)

 

Is the below code correct?

 

 

playerEntity = Model::Load("Models/Characters/Barbarian/Barbarian.mdl");

CharacterController *controller = CharacterController::Create(playerEntity, 1.6F, kPlayerHeight, 0.5F, 45.0F);

playerEntity->SetMass(10);
controller->Release();

I load the level an turn on physics debugging but there is no collision shape. If I replace the CharacterController Line to

 

playerEntity->SetPhysicsMode(Entity::CharacterPhysics);

 

I do get a collision cylinder, but I don't think that's the right way.

 

Any pointers would be great! (excuse the pun =) ).

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I didn't know there was a character controller available yet. Did you find a documentation page of it?

 

Maybe that's why I got stuck as well. I couldn't find a page of it either.

Using Leadwerks Professional Edition (Beta), mainly using C++.

Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz

Previously known as Evayr.

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