cassius Posted March 11, 2013 Share Posted March 11, 2013 When I move my character across terrain I see buildings and trees become visible as the character gets nearer to them.How can I extend the range so they are mostly already drawn. Is it CameraRange?Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Flexman Posted March 11, 2013 Share Posted March 11, 2013 Each entity is assigned a view range (near, medium, far, infinite ). You set the view range for each of these in the environment > atmosphere object (cull range, from memory) Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.