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Terrain-like material


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I'm creating floating islands using the same textures as the terrain. However, I cannot get it to look the same in game. The lighting is somehow different on both. The mesh with the texture are darker than the terrain with the same texture. Here is one of my mat files:



shader = "abstract::mesh_diffuse_bumpmap.vert" , "abstract::mesh_diffuse_bumpmap_specular.frag"
shadowshader = "abstract::mesh_shadow.vert",""

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