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Very slow material editor


Rick
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I don't generally use the material editor, but I opened it up just not and it's very very slow. Rotating the sphere is basically a slide show. The model viewer and editor are working great. Any known issues around the material editor? I also select a 256x256 .dds texture with mipmaps in texture0 and nothing changes on the sphere. Not sure what's up there.

 

Anyone experience similar issues with this tool?

 

MaterialEditor.log

 

Leadwerks Engine 2.43

Initializing Renderer...

OpenGL Version: 3.3.0

GLSL Version: 3.30 NVIDIA via Cg compiler

Render device: GeForce GTX 260/PCI/SSE2

Vendor: NVIDIA Corporation

DrawBuffers2 supported: 1

32 texture units supported.

GPU instancing supported: 1

Max batch size: 64

Shader model 4.0 supported: 1

Conditional render supported: 0

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""...

Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"...

Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...

Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.frag"...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"...

Loading texture "incbin::noise.dds"...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/ambientlight.frag"...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//lighting/lightvolume.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/spotlight.frag"...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.frag"...

Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"...

Loading texture "c:/leadwerks engine sdk/rick models/fantasy/gui/random_match_normal.dds"...

Loading texture "c:/leadwerks engine sdk/materials/red.dds"...

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